Thread: Master of Magic
View Single Post
Old 13-04-2010, 03:53 PM   #712
another_guest
Abandonia Homie

 
Join Date: Feb 2005
Location: , Belgium
Posts: 675
Default

Quote:
Originally Posted by Pex View Post
I often select conjuring as a trait, so it makes both summoning and upkeep cheaper...
I started a new game, on hard level, selecting node mastery, alchemy and conjurer as traits and it works really well....
Same here, in fact it was only rarely that I didn't choose conjuring.
Node mastery was another favourite; alchemy a bit less though I often depended on heroes beefed up with magical artifacts/weapons (especially ranged ones)

Hell hounds are useful but in many cases not that powerful; wraiths and death knights are nearly unstoppable early on, especially if you keep some mana available to cast spells during battle if it's really a close call.
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft)
another_guest is offline                         Send a private message to another_guest
Reply With Quote