Quote:
Originally Posted by Pex
I often select conjuring as a trait, so it makes both summoning and upkeep cheaper...
I started a new game, on hard level, selecting node mastery, alchemy and conjurer as traits and it works really well....
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Same here, in fact it was only rarely that I didn't choose conjuring.
Node mastery was another favourite; alchemy a bit less though I often depended on heroes beefed up with magical artifacts/weapons (especially ranged ones)
Hell hounds are useful but in many cases not that powerful; wraiths and death knights are nearly unstoppable early on, especially if you keep some mana available to cast spells during battle if it's really a close call.