Thread: Master of Magic
View Single Post
Old 20-04-2010, 03:22 AM   #727
Nivm
Guest
Default Random Information and Query

I can't wait for the patch!

Observations and Questions:
It gets tedious after a while, but I've noticed that most of the time, 1-3 figures in towns can be taken of the current project to farm without changing the time until it's finished. Also, don't forget your refund after buying any building! When the bar is full, or near full, you can put everyone on farming for that last month.
I begin the game with books in all but death, Warlord, Alchemy, and Node Mastery. My military is never larger than my number of towns, but I use Warlord because it allows elven archers or halfling slingers to match up to the power of heroes. Oh, and Node Mastery doubles the amount of power you get from nodes, not adds 15%. Thus turning a 5 magic node into a 10 magic node. And that my mana pool is around 800 by end game, and only need to take one or two nodes in early game.
+To Hit bonuses, and other percent bonuses, are very effective on unit groups, and not so effective on heroes. Holy Weapon and Eldritch Weapon can be used together, and I often do.
Do not examine a character who has a whole load of different abilities. Pulling up the information for any mislabeled or misnumbered powers results in a crash. Would be a good thing to put on that patch.
By placing Engineers on a Planar Tower, setting a road to be built from it, then changing the Engineers' plane, will allow that road to be built over water or anything at the time cost of what you first selected. Maga project bridges! (So yes, they work.)
I noticed that if you take an opponents fortress, then defeat their last town before they cast the Spell of Return, you will get the treasure and graphic for banishing them like they had returned.

What determines the value of the treasure you get from a creep camp or node? It seems to be influenced by too many things to count, and my testing has been inconclusive.
How does one get "mana lock"? It seems to randomly happen sometimes.
Why does visiting Sorcery nodes occasionally dispel enchantments? I get no message about it, and note nothing of else of interest.
When placing units with an Air Mage, sometimes the air mage's movement speed is used, sometimes he is as slow as the slowest unit. Why determines this?
It was stated here that flying units will not be attacked by Great Wyrms. I have relied on this twice, and both time regretted it. Is there some other qualifier required?
                       
Reply With Quote