Quote:
Originally Posted by Smiling Spectre
nivm, I tested "builder/farmer" issue. For each "builder to farmer" conversion you got extra coin. It not shown on city screen, but if you'll check global statistic (it shown at right at the end of any turn), it is obvious change.
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I believe I know what you are talking about here. All surplus food (food you produce but don't use for your units) it's sold at the end of the turn at (I think) one gold per two units of food. That's explained by saying that you cannot stack food (which is a pity btw). So if you convert builders to farmers and therefore make extra food, you will get more gold, but only if your overall food production is positive - if it's zero you get nothing.
Personally, I always keep my overall food production at 0 or 1 and rarely 2, because even if I don't need production in one city, I still need it in some other. In the game stage where I have cities trading goods, it's better to have your people building and earning coin that way, than getting it from extra food. I'm not sure if trading goods benefits from market/bank/merchant guild, but I know that money from surplus food doesn't.
Quote:
Originally Posted by Philos73
I'm still not very proficient in knowing what type of spells affect what types of monsters. Usually Star Fires should affect evil creatures but here it did nothing to that Demon. Also I often find that Fire Bolts sometimes work nicely and sometimes don't work at all. Psionic Blast seems to be the safest bet (hitting in most cases) but is quite expensive too (requires 2 additional Mana points for one additional point of damage).
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You can download a spell book from this site and there you'll see which spell affect which creature and in what way. Some creatures have magic immunity (not sure if demons do, but you can always check by right-clicking on the creature(s) during the game). Some creatures have some other immunities, though I noticed that creatures with fire immunity can still be harmed by fire bolts.
I don't know the game mechanics of spell casting, but I'm assuming it doesn't depend only on your power and the resistance of the creature, but also on some chance (computer dice roll), because it's obvious that some spells sometimes cause a great damage and sometimes small or no damage at all during the same battle.