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Originally Posted by Pex
I believe I know what you are talking about here. All surplus food (food you produce but don't use for your units) it's sold at the end of the turn at (I think) one gold per two units of food. That's explained by saying that you cannot stack food (which is a pity btw). So if you convert builders to farmers and therefore make extra food, you will get more gold, but only if your overall food production is positive - if it's zero you get nothing.
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Oh, well, as my main city is halfling ones, I can do a simple test.
P.1. All halflings converted to workers. I have overall net income of 0 coins and food income of -11 food.
P.2. All halflings converted to farmers. I have net income of 5 foods and 7 gold.
So for net change of 16 food production I receiving 7 coins.
Well, it really looks like "2 foods equal to 1 coin", yes. But it seems that it is not net surplus of your empire. It is
any surplus above "needed" level, regardless of your actual needs. That's equal to "one farmer equal to one coin" as usual farmers produce exactly two foods.
It is even, I presume?
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I don't know the game mechanics of spell casting, but I'm assuming it doesn't depend only on your power and the resistance of the creature, but also on some chance (computer dice roll), because it's obvious that some spells sometimes cause a great damage and sometimes small or no damage at all during the same battle.
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1. Manual clearly states that:
- Every sword have probability of 30% to do one damage. Every +1 increase this chance by 10% (so only +7 weapon will hit always in full strength).
- Ranged attack have the same restrictions for strength, but another probabilities. It is 30% for any magic attack, and 30-20-10% for 2-4-5+ squares for non-magic.
- Defence applied to all attacks, including ranged and magical. The same 30% for blocking one successful hit per shield.
- Resistance is
added parameter to escape spell
altogether. 10% per cross. So ten crosses means invulnerability to spells and special attacks.
2. BTW, in any battle there is mana multiplier like "1.5x", shown under mana reserves. It shows mana spending per spell. So for named 1.5 any spell of 10SP will drain your skill by 10, but mana reserves by 15. Depend of distance from home castle.