Thread: Master of Magic
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Old 20-08-2010, 03:40 PM   #817
Borodin
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Join Date: Dec 2004
Location: Medina, United States
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More tips:

Adamantium. Never leave home without it, if your home is in the nice little suburb of Myrror. Your midgame, at the latest, should include several startup towns that take advantage of adamantium sites, always with a race that can make good use of it's +2 weaponry. In the past, I've used halflings, but that's overkill. Armies of elite, adamantine-wielding halflings will trump just about anything else in the game, given magic backup. In my current game, I'm using Draconians, and found plenty of Dwarven settlements to share the space with.

If you're on Myrror, make one of your priorities quickly developing enough magical power to cast Planar Seal. While this won't guarantee you all the time in the world, it will let you build your armies, conquer the nodes, gain heroes and create weaponry/troops sufficient to finally conquer the dreaded lettuce-like side of the dimensions.

Try to include a hero with Armsmaster and Legendary status in every important stack. It'll boost performance and experience gain among the troops. If you can't get both in one hero, include two that split these traits.

Draconians are a great starting race, because they can fly over any type of terrain, get two movement points, and have a wide area of view. You can use them to scout the dimension from the start without having to create a Magic Spirit who sees a lot less, and uses up a significant portion of your starting mana.
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