Quote:
Originally posted by Guest@Dec 29 2004, 05:40 AM
[color=blue][size=7][font=Times] The Darklands web page for patches add ons and all the crap you need to play the game ---------> http://www.darklands.net/
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[color=blue][size=7][font=Times] The Darklands web page for patches add ons and all the crap you need to play the game ---------> http://www.darklands.net/
I suspect the version up here is the final: version 7.0, I think. Frankly, 1.0 was unplayable. I didn't review it until something like 4.0, and even then, I had to call into Microprose tech support.
I do suggest amending the review regarding saved games: you can save anywhere, and there's no problem with old data. The only place you can't save is during combat. But really, it's not much of a review. This game had so many innovative features for its time:
1) A thoroughly researched basis in actual folklore and pseudo-science of the early Renaissance in Northern Europe.
2) Realtime with pause combat, that allows you to issue a host of commands to your characters.
3) A full alchemy system, that cleverly substitutes for magic.
4) A full prayer system, that substituted for clerical spells.
5) A clever combat system that took into account wear-and-tear, back attacks, and group attacks.
6) Strongly randomizing elements to the world that renewed gameplay, while keeping the same basic linear plot which appears part-way through.
7) An attractive soundtrack based on early Renaissance music of France, Italy, and the Law Countries (by the guy who now runs GOD games--we both like Guillaume de Machaut).
8) Go anywhere, do anything kinda play, but strong game balance.
9) Innovative character development based on choosing training paths as characters age. I've seen nothing as good, since.
This is one game that has almost never been off my computer. And it's there, now.