Quote:
Originally Posted by Expack2
I've run into a roadblock while trying to create a pre-installed archive for 3-D Ultra Minigolf to be uploaded onto Abandonia. The problem lies in compressing the game's RDX data files, which contain the minigolf holes and the main menu. I've tried making them submit size-wise using standard ZIP, 7-Zip x64, and WinRAR, but the files refuse to compress well. Here's the best results I've had from trying to compress them:
Uncompressed: 229MB
Standard ZIP: 195MB
WinRAR (Best compression, solid archive): 186MB
7-Zip (256MB dictionary, solid archive): 181MB
Does anyone have any sage advice as to how to make 3-D Ultra Minigolf's RDX files submit? If someone would be willing to share any, I'd really appreciate it!
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If you aren't able to compress files far enough below their original size that usually means that those files are themselves compressed to a degree, using usually own compression algorithm made by the game programmers, and there's no way to compress already compressed files efficiently except using some algorithm that would require 5x the CPU speed of today's computers to work (shortly - not possible). Think of it as if you would be trying to compress a ZIP archive of a high compression level further into a RAR archive, you won't reach much compression there also.
Thus 181MB is probably the highest compression you can reach on those files.