Quote:
Originally Posted by yoga
If Y dont mind 2 kind questions:
1. I am not newbie in the game. But many things are forgotten.
So:
A. What kind of battle man tactic to accept? Archer or Swordsman? Magician? Or mix from above?
B.Pls advise me bout sack organization? How to collect and distribute the huge stuff I will met? What is more or less important? What means this number of 44?
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Actually those two points need to be considered
while you are creating your character, not after you are in the game already.
If I was you I would create a new character and consider the following:
1. That number 44 is how much weight you can carry on you, either clothing / armor or in the inventory slots and the containers. Strength dictates how much of it you can have so if you want to wear the plate armor later I strongly recommend at
least Strength of
25.
2. Magic is
very useful in the game, among other being able to repair your armor / weapons without the need to learn the Repair skill, being able to fly with high Casting skill and casting protective magic shield(s) to protect you from damage. So I would recommend to pick either a Paladin or Druid (better in my opinion) again and again until he has Strength 25 or more, ESC key aborts the creation and you can try again. Both those classes have more Mana than other classes except of Wizard, who has more Mana than anyone else but is very weak, and Druid has more Mana than Paladin.
3. Basic skills provided for starting character vary greatly when creating him, ranging from 4 all up to (I think) 12 points. Especially with Druid this is important since he gets either Mana or Casting skill (or both, don't remember) at the beginning. Keep choosing him over and over until he has 10-12 points in those skill(s).
4. And last thing to keep in mind - if one stat (Strength, Dexterity and Intelligence) is higher, another is lower. With Strength of 25 you should have Dexterity of 15 and Intelligence 20 / Dexterity 10 and Intelligence 25 or anything in between. It varies.
Strength affects how much you can carry
and how much damage you can deal in melee combat - very useful. Dexterity affects how fast you can run and how far you can jump. Not the most useful stat but still helpful. Intelligence affects how much Mana you get at the start and after each level-up -
very useful. Anything below Intelligence of 24 is not recommended. Dexterity of 11 should be more than enough.
So,
STR 25
DEX 10/11
INT 24/25
would be (in my opinion and recommendation) a very good balance. Also most of the time you should (and will) fight with melee weapons. Ranging is not that useful, you need to carry arrows / bolts around and those are
heavy, besides they run out and you have to find them first though they aren't that scarce. Pick
only one melee weapon of your choice (I recommend Sword, to be skilled later for Black Sword, best weapon in the game) and raise the skill only for this one (increases your accuracy) together with the Attack skill (increases your damage) and you'll do fine up to the end.
Containers can carry limited amount of stuff in them, best are backpacks, chests are good but they both weigh themselves more, too. Bags weigh less but can hold not as many things, also.
Also, if someone in the castle has to say something new to you then speak with everyone in the castle, usually almost everyone will have to say something new.
End of sermon
