Quote:
Originally Posted by yoga
But... (we always have some But... ha ha ) after 4-5 seconds, probably the influence of Mentats over, I met the problem that I have new member(s), Myron still is waiting to join, but can not join Lenny.
Or me, Sal, Cas and Lenny started voyages to rise the level and at 20 level to acquire 1 more Charisma point to rejoin Vic.
Following this point of view would be so kind to inform me some details for Markus - the sheriff mutant.
Weapons, HP, weigh, AP and like?
I want this NPC for the 5-th member of my command.
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Yes, the influence of drugs is temporary.
Also there are some 10 NPC to hire, so there is no chance to have them all.
Even more bad news: from perks you can have only 1 statrise per stat. Well, you still can choose Magnetic Personality for one more partymember, but that's not the same. (If you want more permanent charisma you need to have to Mirrored Shades or the Charisma Memory Module.)
Marcus' stats:
Marcus: Found in Broken Hills, Marcus is a mixed blessing. On the one hand he's big, carries a lot, and makes things go boom in the night... On the other hand, he's slow, he can't wear armour and he favours weaponry that kills party members.
- Main skill: Big Guns.
- Other notable skills: Energy Weapons, Unarmed.
- Animations: Throw, large rifle, minigun, rocket launcher.
- AC/DT/DR: 20/4/30 (1), 10/4/30 (2-4), 20/5/40 (5-6).
- Hit Point progression by level: 130, 145, 165, 175, 190, 205.
- AP progression by level: 9, 10, 11, 11, 12, 13.
Now to be honest I'd bet you won't be able to have comfortably 5 partymember. You have 4 basic charisma, and you can rise it by 2 point (technically 3, but in practice there's no difference). You can also have Magnetic Personality. All in all this provides you only 4 partymembers. You CAN hire a 5th still, but every time you dismiss any of the party and want them to rejoin, you'll have to eat mentat. Keep in mind that.
There are some "mass destruction possibility" in the game. Want some spoilers?
PS: I currently have problem of having too much equipment. After I've robed clean New Reno, I just realised there is no shop to go to. And I'll need more psycho to lower my intelligence too.