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Old 18-02-2011, 07:21 PM   #207
yoga
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Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
Posts: 2,532
Angry

Quote:
Originally Posted by twillight View Post
1) What "device to break power fields"? There is no such thing. You use your repair skill to disable forcefields temporarily, or explosives (items) to change them to red (red forcefields damages whoever passes it, but at least you can pass through).
Maybe you're talking about "electronic lockpick"? That is to open locked doors (locked with electronic locks) the same way you use the regular lockpick (what is for mechanic locks). That is in the basement of the weapon-shop (I think in one of the fridge, but maybe on the desks or the floor). I also bet, electronic lockpicks can be bought in shops in case you misplaced this one.

2) F2 has a time-limit of 17 years. Even with a playthrough with every details requires only 3-4 years, so no worry.

3) To use a special skill of an NPC you have to have lower skill then the NPC, and not be too close to the object you try to use the skill on.
Also: in conversation-mode you can only use your own skill. The only exception to this is the selfhealing/-repairing skills of your partymembers.
All shops in Frisco, even the General store in the ship were empty. Without electronic lock-pick game is over.

Last edited by yoga; 18-02-2011 at 07:23 PM. Reason: forget word
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