Quote:
Originally Posted by Japo
That's what I meant, my wording was poor. At any rate trying to get away from the guards is risky (in terms of reputation), only paying the fine every time is safe, but expensive.
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One point which still seems to need a bit of clarification: if you run from the guards, whether you escape or are caught, you don't lose any reputation. The only thing that happens if you're caught again is that the fine rises.
The only time you lose reputation through an interaction with the guards while being caught out innocently at night is if you try to fight them. Otherwise, your reputation's safe.
One additional note--no matter how much weaponry and armor you pick up from killing bandits, the guards will never take that. So if you start the night with no money and lose what little you find to the guards, you can still make a profit turning the armor and weapons around at a local shop.
I also find it useful to move between towns with no money in my party's pockets for that reason. Covetous bishops and false preachers can't get to you, that way.

Later on, paper notes serve the same purpose--only more so. My parties never carry large sums of money around between cities, since people like the bishops will ask for gold based on a percentage of your current funds. Paper escapes their notice.