Quote:
Exploring everywhere would be optimal, but you can't enter every area in every chapter, some become open in certain chapters, some can't be entered again on another chapter, but mostly you will be able to visit many locations each time, which you really should if you got the patience.
|
That's a very good point. The game looks a lot larger than just about every chapter is, because there are some artificial limits on where you can go. But there's a great deal to explore, and I see that as an advantage. I've never been a fan of the JRPG "you can go anywhere to explore in this game, just as long as its down this one corridor" approach.
Quote:
If you rest simply outside, you will recover health completely, but stamina only up to a certain amount, something more than a half of its full value.
|
We're going to confuse Capo.

Health/Stamina measure parts of the same thing, though the manual isn't all that clear. Basically, your Stamina goes down if you're hurt in any way, and once it reaches 0, your Health goes down. Once your Health reaches 0, you're critically injured. It's as though Stamina were the top portion of a mountain peak called Health. (In this case, Stamina has nothing to do with fatigue.) You do not recover Health/Stamina completely when resting in camp--you can get the Health part back, and then 80% of the Stamina part. To get all the way to 100%, you need to rest at an inn, go to an official building, or take a healing potion.