Well, maybe I'm missing the point too because what I remember from Syndicate is an action game in which you had to do research and cyborize your agents to win. The fact that they were faceless never even appeared in my mind.
In fact, as far as I am concerned they were not faceless... They were M. Everybody you can meet on the street, brainwashed to work for you and do your evil deeds. That's what I believed was the appeal of the game in any case.
Me? I only played it for the strategy part of the game. Which was pretty much only in the research... And there was very little of it. The action part of the game always been very frustrating for me since there was no way to efficiently control 4 agents at the same time, so I simply kept my agents bunched together and used brute force in every level in which there was no need for a very specific different approach.
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