The point is that this "sequel" is giving the player a lot of reasons to identify with the central character. Having a named protagonist with some apparent backstory, the first-person perspective, and the cliche of the character being a prototype (read: unique goddamn snowflake).
Now let's remember what was there in the original: These are your agents. They have no individuality. No faces. Their single, non-meaningful "names" (or just designates given by the corp?) are the only way you can tell them apart. There's nothing for you to form an attachment over. They're a means to an end.
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"God. Can't you people see I'm trying to commit a crime against science and nature here?"
-- Reed Richards
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