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Old 13-09-2011, 05:33 PM   #14
Eagle of Fire
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Join Date: Sep 2004
Location: Valleyfield, Canada
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By the way, seeing all these ranting, by your logic, the Thief games are FPSes too?
I played the first Thief game. Yes, it is a FPS. A FPS don't actually require guns to make it a FPS. Rune was a FPS too, a damn good one too!

Quote:
It's not fair to condemn a project just because it's not like "that other game bearing the same name 18 years ago".
I'm sorry, but that's exactly why I'm so disgruntled by so many "modern" games. When I play a game (let's say the first one in the serie) and I see a second installment of that game, I expect the same gameplay. Otherwise why name it by the same name? The answer is obvious: because it would sell well by surfing the wave of the success of the first game.

That's easily in the top 3 of the things which annoy me the most in modern gaming. And that's also why I think it is exactly why it is a good reason to condemn new games in development.

As it was said above: why does every new game have to be a FPS these days? Or, if you take that question in another way: why do they have to destroy so many franchise by turning them into an FPS?

I still maintain what I said though: I think the Syndicate franchise would actually fit well in a FPS. Which is usually not the case for most franchise. In the end if all depends of the gameplay of the original game. But then again that's exactly what is lacking and the most overlooked in modern FPS gaming too.
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