View Single Post
Old 20-02-2012, 06:15 PM   #103
Japo
Autonomous human
 
Japo's Avatar


 
Join Date: Mar 2006
Location: ,
Posts: 4,615
Default

I have always played turn-based strategy games more than real-time ones, if only because of all the time I spent playing Microprose's Civilization I and II, Colonization, Master of Magic...

Quote:
Originally Posted by RRS View Post
I dread the turn limit in turn-based wargames. This has put me off from Panzer General the first time I played it. I usually play defensively in such campaign modes, while the limit forces hasty attacks. Don't you hate when you lose because you were 1 turn short from capturing that last mission objective? It usually also means the scenarios will put you in offensive role - and I like variety in my missions.

I know that in some hardcore simulations when the historical battle was resolved within a week, it would be unrealistic to allow the fight to continue for a month.
In a historical game like Panzer General it makes sense, taking too long to win a battle can make your country lose the war. Besides you can play any battle separate from the campaign, so you can play all of them from the start. And you can try again and again until you have a good plan to make it in time.

I don't remember any turn-based game with a time (not only turns) limit, but it would be lame. I mean if they think the game should have a time limit they should have made it real-time to begin with; but any real-time game lets you pause the game and slow it down, so...
__________________
Life starts every day anew. Prospects not so good...
Japo is offline                         Send a private message to Japo
Reply With Quote