Quote:
Originally Posted by hunvagy
So your cleric will use weapons that are against cleric ethos by letting the game cheat for you? Right, nothing to do here then, carry on with your non-cheating playthrough. 
|
Heck, next time i'll be criticised 'cause BG2 allows casting higher then lvl3 druid spells for ranger/cleric, lol.
I've reached the maximum lvl (8) amongst the Firewine Ruins. And I didn't even do random-monster hunting (like basilisks or vampire wolves which gives tons of exp). Now I can bless myself before bossbattles. Sucky that only 1 spell is usefull, and even that can be achieved in TotSC only...
I've reached the maximum exp of TotSC after Ulcaster's Dungeon.
To get the Golden Girdle I again draw out my arrows. More then one mage, you know.
Seems I won't ever visit the area sout of the lighthouse, neither the farm north of BG'S bridge.
There is a nasty
bug appart the occasional crashes: NPCs refuse to talk with you. To solve the problem do a save, then reload. All will be fine then.
I hate Durlag's Tower. From lvl -2 the enemies are hard and many, and there is no healer nearer then Nashkel. What a trip.
Also most of the traps here do not deplet when triggered, so be cautious (I tend to remember the place of the traps blindy here after a while). Though it means you can use them as weapons!
But here are also some bugg-packaged items (more then 5 in a package), so keep an eye for those.
Last but not least without lockpick I had to use Giant Strenght potions a couple of times to get access to the cool equipments. But even that did not help to get Kiel's shield (seems it is only for characters with lockpick).
Against the 4 dwarven guardian of DT lvl -2 I had to use a Potion of Heroism, and even that way it was a close battle. Used my Bless spell against the bottom left dwarf (he has the best AC, and the 2nd best damage).
Tips for DT lvl3:
- when you finally get through the northwest door from the starting room if you go east from there on the wall you'll find switches. All the maddening puzzles can be skipped by fiddling all switches into the open-position (opens all door on the level).
- at the teleport runes if you transport yourself to the other side, you can shoot down the appearing Durlags safely.
- when you reach the ghasts on the south corridor a potion of freedom can be a lifesaver against their hold person effect (what it seems destroys your AC for the period too). I did this too. Sadly this cause a strange
bug appear what disables your Boots of Speed permanently. I could only reactivate it by asking a priest to cast Dispel Magic on me (it was only allowed as I wear the Claw of Kazgaroth).
DT lvl4 starts ugly, better have good arrows, as without those the 3 wyverns are quite impossible. After you rise the five npc you have to power to vanquish one, then the snipers shall be sacrifised to the second what you hit melee from the back. Then pick up the ranged units arrows, you'll need those too. The only fortunate thing is, wyverns are LARGE critters (gets stuck in doors).
The last part (the chessboard and further) of Durlag's Tower is very-very hard and not really productive on the resource-side, so I consider skiping that, although with warrior class it'd be useful to finish even lvl 5.
But seriousl the final reward not worth it: a hammer of +4 vs giants? There are not even giant creatures in BG1!! (appart from some occasional ogrillion or something, but they are puny)