paladin:
Bought items:
- 10 potion of Power from the Raksasha in the Druid Grove
- Ras
- Belt of Inertial Barrier
- Staff of Earth
- Kaligun's Magic Amulet
- Helm of Brilliance
- Scroll of Invisibility (could not find yet a darn Scroll of Improved Haste to it)
Tough battles:
- Chromatic Demon (you must KNOW your character to win here)
- The group of baatezu in WKlvl3. They are though, they are many, the chief summons more constantly, one of them drains lvl, and you can't prebuff as the room before it is a no-magic zone. (The tana'aris aren't easy either, but not THIS hard.)
Other:
- solved the trollkilling issue with the Ring of Djinni summoning and the Staff of Fire
- at Frikraag you can't hide, but he has no special protection
- at Thaxalyssia you can hide, but he has prot. from magic weapons, and the breath drains level.
- at Saladrex if you have 100+ fire resistance and a ranged weapon, you are invincible.
- the Dragon on WKlvl5 is a standard dragon who casts Dispel a lot.
- best to have at least 11 permanent INT (with bonuses) as illithids drain 5 stat per hit.
- in the Underwater City if you have high CHA and rep., and a rogue stone, you can have unlimited gold.
- Nizidramanii'yt is a standard dragon who can cast entangle, what'd be nice if you'd meet it earlier then the endgame.
- the Dragon at Pride is a standard dragon.
- in the Nine Hell if you do any task evil you become neutral evil, but otherwise there are no consequences. If you go evil during the Selfishness trial, that is more serious: paladin and ranger looses class. The vanilla priest changes aliance toward his/her god, and therefor gains a new Holy Symbol (it must be a bug that he/she gains another of the previous alignment – interresting question what happens with evil priests). No idea on the others.
- at the Wrath Tear a paladin gain +1 CON if he yells on Sharevok above the gate's bonus. A fighter/barbarian gains +1 STR. No idea on the rest.
EDIT1:
WTF!? Ok, I did the evil path at the Wrath Tear, but it was definitly allowed! I mean at the Selfishness Tear I would have been fallen, so with all the patch and dust if I don't become fallen at the other tasks I am definitly allowed to do that! Especially as I keep my title until I beat Yaga Sura!
Then poof, comes from nothing I become FALLEN??? And I even said the nice things (it doesn't matter, I checked the evil sayings too)!!
You know what?! I WILL CHEAT! I WILL FIND A DAMN SHADOWKEEPER AND MAKE MY CLASS ACTIVE! YES, THE CHILD OF BHAAL INCARNATE!
What kind of moronic bug this is
Bought items:
- Scroll of Prot. from Undead (just in case)
- Scroll of Improved Haste
Tough battles:
- entering the Marching Mountain's caverns
Other:
- the paladin chooses HLA from the warrior pool AND can choose Summon Deva (it'll be amongs the special abilities as many times you choose it)
- although you can have 100+ resistance against blunt damage, Yaga Shura's fire giants still can damage you! (maxed fire resistance along it don't help neither)
EDIT2:
Oh, ok, no panic. It was just I summoned a Deva, and to make it dangerous as usual put on it the bladeshield imediatelly what crampled up the running citizens accidently, so my rep. fell a lot. Heh, I remain the Anti-Paladin
EDIT3:
Bought items:
- K'logarath (needed a new weapon to replace Azuredge, what could be used until I removed it from weapon slots)
- Enkidu's full plate
- Gargoyle boots (imagine stoneskin + mirror image + hardiness + armor of fait + defender of easthaven combined!)
- rod of reversal (never used, bah)
- potion of superior healing*3 (not that I needed any more then I've found anyway, pfff)
Tough battles:
- Draconis. He has some attack what deals 100+ damage, what combined with instant invisibility and done repeatedly is just ridiculous. A good idea to try to save between the two forms. The human form is pathetic though, as well as the invisible stalkers, as you should be immun to them.
- ice salamander at the first hole in Abizgai's lair (their ice shield deal back to you ridiculous amount of damage, and salamanders have good attack anyway, so better have some protection)
- Ravager: ok, with a fully built paladin he is almost joke-easy, and with all other class you should use some cheesy tactic, but he can't be missed from the list, can he?
Other:
- Shuruppak's plate strangely rises you THAC0 instead lowering it with the +1 DEX.
- the Rune of Clangeddin can not be bashed from the chest that contains it (bah, I knew I should have put proficiencies into Bastard Swords for Foebane instead to Warhammers for a better Negative Plain Protection weapon!)
- the cavalier's 20% fire resist with the Tear bonuses means 40%, what with 1 ring of fire resist means 90%! Do not underestimate this.
- Carsomyr's magic resistance is bugged. If you change weapon, or simply click on the fast item slot of it (to force-attack), it overrides your MR, and have to re-equip all other MR-equipment to have the correct value).
And as only Melissan remains, here are the stats:
stats: 23/19/21/11/16/19
THACO: -13 (stats are with Caromsyr +6)
number of attacks: 3
saving throws: -7/-7/-7/-12/-7
AC: -17 (with BMU, secondary armor is Enkidu's plate)
HP: 223
equipment:
BMU, Carsomyr (secondary weaponry is FoA + Defender of Easthaven = that high dmg res. with FoA's slowness means incredible tanking), Gauntlets of Extraordinary Specialisation, Roranach's Horn (secondary: Helm of Balduran), Amulet of Seldarine, Ring of Gaxx, Ring of Earth control (secondary: Ring of Fire control), Cloak of Mirroring, Boots of Speed, Belt of Inertial Barrier.
Fast item slot: Red Globe (heals 64 HP), 5*Potion of Superior Healing, Horn of Blasting