Originally Posted by twillight
Just to tease myself, I ran through the game with a monk. No BG1 naturaly, and still before Melissan, but I won't be any better, so some endnote:
- I won over the Chromatic Demon with a Wand of Lightning, as my physical force was not enough.
- against the Ravager I summoned the ToB-equivalent of the Ras to hinder the Bone Swords, then when I got wounded I just ran around until had time to heal myself with potions and such. The Ravager against my AC was useless with its ranged attacks.
Besides the above there is no encounter to mention.
Stats (with gear described below):
24/20/22/13/15/5
AC: -22
HP: 149
THACO: -15
thief skills: ca. 150 each
saves: -7 each
note: magic res.: 107%!
Gear:
BMU, Gauntlets of Crushing, Pale Gree Ioun Stone, Amulet of Poewer, Ring of Gaxx, Ring of Protection +3 (the AC and savthrows seemed more important then the +2 STR from the Deck of Many Things - oh, monks gain STR from Sharevok at the Wrath Tear), Cloak of the Sewer (the only cloak what gives AC and works with other enchanted gear) (secondary: Cloak of Mirroring), Boots of Grounding, Belt of Fire Giant Strenght. Prime weapon: fist, secondary: firetooth.
EDIT: this is most frustrating: I can't save after the second retreat of Melissan. The first round was nothing special: stomp her to death. The second round is shitty: she is more strong, starts with knocking me out for a second, and if I don't have a summon she casts timestop. So I summon the Berserker Warrior to change the results = she casts a death spell instead. Then I can stomp her to death. Important to not try to run around as she has some regular-heal ability grrr. The second guardians at the powersource are no problem, the problem is Melissan for the third round. No matter what I do I died until now. I'd need the save to try out strategies much more comfortable!!!
EDIT2: Ok, done. I just required some luck (I managed to save after waiting some ingame hours), so she summoned the right things, not attacked me physically, not runed away, I got not stucked etc. Seems the whole Melissan-encunters are about dealing damage FAST, as it seems she gets full heal periodically. Meh.
A minor note: to open the door in the sewers of Saradush requires 24? or 25 STR. 23 STR is not enough. But remember: the Slayer has 25 STR.
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