I have a question concerning this games invasion system (this was the only forum I found with an actual active thread on this old lad).
It happenend multiple times to me allready, that an enemy vessel warped into one of my perimeter systems, but stayed out of range of my orbital missile batteries. I couldn't do anything but to wait for the next day(/s - sometimes they wait), only to get a popup that my system has been invaded and taken over... .
Those perimeter planets are usually equipped with two orbital shields and three missile batteries, and yet they just sneak past them. (the last time that made me somewhat ragequit and search for solutions had even additional 2 ground shields for invasion resistence to counter this behaviour....)
I wouldn't even care so much, if it was that easy to take them back for me too (high developed production planets are bordering close to these, so I could quickly raise invasion and intercept vessels). But whenever I try this tactic, I get shot and destroyed. By the same cannons even, that just refused to shoot approaching enemys, because they belong to them now.
Every step that moves me closer to the planet is an opportunity for them to shoot, and I need multiple of them. I made the ships able to stand a bit under fire with one shield bubble, but they cannot last longer than the fourth round or so. Which wouldn't be that terrible again, since I usually reach the planets in the second round allready, but then I somehow can't enter orbit. Whenever I click the planet, my ship just vanishes and spawns around him again, as if it just left orbit. Of course the enemy is getting a free shot at me after any of these attempts.
So as a quick summary:
- My planets cannot make the same 'shot for every step they approach you' thing, that the enemy throws at me
- Instead they don't do anything to defend themselves, just let the enemy into orbit (which never worked for me in x^4 tries and fails) and get taken over so quick that I just get a notification in the next round, that something went wrong and I lost a fully developed colony, including all of their defenses to some lonely weasel marodeur ship .. nice!
So I guess I am doing something wrong - maybe some configuration I overlooked? Or is there a special commando tactic equipment - stealth maybe? (didn't research that one jet)
How to counter? What to do?
Oh, and of course I have tried enough to get these systems back by real force and just destroy all their defenses. But still being a few rounds away from large ships with allready available plasma weapons, my medium warships are just not capable of overcoming such heavily fortified planets.
So one time I assembled 3 warships at once, which is quite the armament considering, that I just owned around 10 systems at this point. ..And they failed miserably. Whenever one of them got hit, this ship and EVery other lost around 2,5 barrs of energy.
At first I thought it was some sort of unfortunate racial trait of my enemy, but then I found out.. it's not.
So jeah, I don't really get what the point of attacks with multiple ships is, since you can only use one for real - because if the enemy is able to fire back at the same rate, the rest of your ships cannot do anything anymore, since their energy is allready 'somehow' depleted.
I don't know how they are justifying such nonsense. I even had my ships coming from different lanes, so one them was far appart, but they still all loose energy. Area drain effects from mere Missile Batteries, yeah.. ok.
The game still seems to be pretty easy, but random jump-at-you border-conquering like this is really annoying. And unfair - I cannot do the same.
I hope somebody here is still fit enough in this game to help.
|