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Old 05-12-2012, 08:23 AM   #37
Tomekk
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Quote:
Originally Posted by MrFlibble View Post
Here's a couple more Doom Episode 1 tributes that work with Freedoom:

Phobos Revisited
The aim of the author was to create a "same but different" kind of feeling, following the original levels quite closely yet introducing something new at every turn. Phobos Revisited was designed to run in the original game as well as with source ports, and it won the Cacowards award in 2004. Screenshots can be viewed here at the team's website.

Phobos Outpost/Planet Phobos
Another interesting work, this one deviates a lot more from the original - for example, the first level is nothing like Doom's E1M1 - however later on similar details and areas become more frequent. The levels here are supposed to represent a single, coherent installation (the eponymous outpost), and at the end of each level the starting area of the next one can briefly be seen. Difficulty is a bit higher than in other similar works, or in the first episode of the original game for that matter, but clever design makes them interesting to play. For some reason, the author renamed the episode to Planet Phobos at some point, although no content was apparently changed.

The same author also released an Episode 2 replacement, The Base of Evil (which was also renamed to Planet Hell later), however it doesn't seem to work with Freedoom for now because of a missing textures issue.
A bit off topic here, but still related to Doom... I remember reading about a mod/WAD for it that intended to remake the game according to the original design documents. Any chance you know about that?
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0: intro
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