Not quite found so far by searching so I have a question to anyone who knows the game well *glances at Kmonster* - if switching classes, like for example from Mage to Ninja at level 1 then at level 10 to Samurai, do ALL those levels (1 Mage, 10 Ninja, 10 Samurai, 21 together) count for the CharLevel < -- > MonsterLevel comparison when affecting the probability of a weapon's special effect to be set off?
It makes me wonder because after all this switching, when the Samurai reaches level 10 it is displayed that he has level 10, which would be hardly beneficial for a weapon's special if he fights with level 20 enemies. If only the current level counts for the probability of the special to effect an enemy, than single-classed characters might have a big advantage in the game, compared to switching classes, after all single-classed characters get higher (visible) levels.
Looking at the Game Info in the Cosmic Forge editor right now but don't seem to find any info on that in there.
Also another question I have is about Class + Racial resistances of characters. Does class switching:
- add up to previous resistances? or
- change previous resistances to current class? or
- retain fixed resistances set at the first class at creation?
Any detailed info on that would be very appreciated
