Few more info
Its me again. I made some tests regarding speed of boats, because I'have noticed that my new build steel clipper (1500 tons) is somewhat slow.
I made run with 6 ships from London to Rio..., using all steel hulled ships: 600t, 1500t, 1600 steamer, 1900 clipper (that beauty from Liverpool!), 2000 steam ship from Savannah (smooth one, dang!) and another 600 toner for comparasion. Ships were at 91%, crew was rested, ect - dry run with no cargo.
Test 1: London to Rio DeJaneiro
All ships were at destination within same time. Exactly same time. I was bit disappointed, because I am sure there is simulation of ships... So I have made second test.
Test: Rio DeJaneiro to London.
Ships were a bit used (around 88-89%), crew rested.
Now, finally I got something.
1st: 1600-tonner - 38 days.
2nd: 2000-tonner - 39 days
3rd: 1900-Schooner - 45 days
4th: 1500-Clipper - 49 days
5th: 600-tonners - 54 days.
I gave my crews rest for several days and send all to another test. Ships were not repaired in any means.
Test 3: London to Bombay.
This test was important due Suez canal - as we know, steam ships were over the top compared to sail ships because bad winds in Red Sea and canal itself. I was wondering how it has impact in 1869 game:
1st: 1600-toner 40 days
2nd: 2000-toner 42 days
3rd: 1900 Schooner 50 days
4th: 1500 Clipper 53 days
5th: 600-Tonner 60 days
Test 4: Bombay to Macao
As ships were at 84% avarge condition, I made one last test using them on route to West Coast of United States.
1th: 1600-toner: 40 days
2nd: 2000-toner: 41 days
3rd: 1900-schooner: 44 days
4th: 1500 clipper: 47 days
5th: 600 toner: 53 days.
Results:
Conclusion 1: It seems, if all ships are "new" and in perfect condition, they sail with same speed. But when they get used a bit, it has huge impact on their top speed. If on every route you lose 20-30 days, it means each year you do 2-3 routes less, thus you gain less profit.
Conclusion 2: Suez canal is very bad for sail ships. Steamers are twice faster! You can lose over 40-50 days in both ways using sail ship instead of steamer!
Conclusion 3: Crew experience has impact on sail speed in few ways. As I was using "Dig in..." class ones for steamers and "Experienced ones" for schooner and clipper, I have noticed that 1600 toner was faster then 2000 by 1 day because its crew was more experienced. Yet it has less affection on steam ships (experience) then it has to do with sail ships.
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