I've always wondered how Kyrandia was made myself. I'd love to make a game like that. The point and click interface was the best of any game made back then, I think. Another game that had an interesting kind of playing surface was Tobin's Progress...no...can't remember the name...but the background was in layers and it scrolled at different speeds as the character walked along. That was more interesting, to me, than 3D scenes.
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