13-07-2013, 11:01 PM
|
#89
|
Join Date: Feb 2006
Location: Freiburg im Breisgau, Germany
Posts: 552
|
Quote:
Originally Posted by tristanzz
I am flummoxed, bamboozled, and perhaps even slightly confused over how many hitpoints multiclass characters gain. When it levels, a single-classed Fighter, Ranger, or Paladin gets d10+Con Bonus. Multiclass characters behave strangely.
Testing level advancement on a Mage/Thief with 16 CON (giving the maximum allowed bonus for non-martial classes) yielded the following MAXIMUM hitpoints possible for each increment of leveling:
Code:
Thief Mage Exp Max HP
3 2 2,500 17
4 3 5,000 24
5 4 10,000 31
6 5 20,000 38
7 6 40,000 45
7 7 60,000 49
8 7 70,000 52
8 8 90,000 56
9 8 110,000 59
9 9 135,000 63
10 9 160,000 66
11 9 220,000 69
11 10 250,000 73
11 11 375,000 77
No effing clue what the logic is behind these values. It's some kind of average, but I can't figure out the formula. I even consulted my brother's copy of the 1977 AD&D Players Handbook (no collectible value, we colored in it when we were kids  ) and the official rules do not appear to produce these values.
|
Your thief/mage gets 3 (=6/2) HP when leveling up as thief and 4 HP (=4/2+2) when leveling up as mage. I suspect that's because you have 16+ con and get the +2 HP con bonus when the second class reaches a level.
|
                       
|
|