Quote:
Originally Posted by kmonster
Your thief/mage gets 3 (=6/2) HP when leveling up as thief and 4 HP (=4/2+2) when leveling up as mage. I suspect that's because you have 16+ con and get the +2 HP con bonus when the second class reaches a level.
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There it is. I'm sure that explains it. Thanks.
In other news, I did some testing with ranger and fighter weapon swings. Hit-and-miss rates seem bugged. They appear to be the same regardless of class and armor worn. I thought rangers were supposed to hit more often than the other classes when dual wielding, but I ran a little script that logged hundreds of swings and it didn't pick up a significant difference.