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Old 31-08-2015, 01:53 PM   #178
twillight
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Join Date: Nov 2005
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Default Fallout Tactics solo though guy guide

Macomb:
It is not exactly hard, but like a rogue-game has occasional death-locations.
Suggested stats: 60% Big Guns, 50% throwing, 70% repair (as the game does not offer until now or made available from random encounters repair books let Stitch repair. You COULD repair yourself, there's enough tools for it, but nah).

Arrive AT DAWN. It is crucial you can be seen!

First stealth along the northern edge to the building on your right to kill two guys and open the first gate. Go out, climb up, and kill the guy on the roof, than RUN down.
Stealth to the Bowling room and wait until you see a silouette, than start the mayhem. Stealth out and go amongst the wrecked cars to lure there the dogs. One will only be able to get to you, so use piston gloves to spare ammo (I don't think you absolutely need this, but hey, it's fun!). If the raiders across the street on the rooftops don't harass yu catch their attention and far enough to not get hurt crouch until all four stop bursting, than run away.
Patch yourself up seriously, than stealth across Bowlarama to the ladder on its other side. Take a voodoo, than climb the ladder. This is a big and serious fight against many enemies, so here are the rules: only approach a raider if your AP-bar is full (even with power fist you need 2-3 hit to kill an enemy). If your AP-bar is not full, just stand around and watch your HP. If ca. half your HP is lost, eat a super stimpack! This is a very important part. All these raiders have AK47 (now only single shot) but one has a shotgun (on the first roof, kill him fast!).
As the drug is in your system do not stop for a moment! Make Stitch drive through the car on the first gate, while you go there too and pack down the loot. Approach the other side of the roof stealthed from the north through the building and climb the ladder. If you despite this are bursted down go to the street and let them shoot until they have ammo to burst. If you came from the middle of the building though, this is unlikely. Run to the first guy for kill (usually he's passive) than the second guy. The third guy will be easy again.
Let the Hungry Raider make his speech and die, open the next gate, get in the car, grabbing molotov coctails in your free hand. Enter a bit so the rocketeer can waste his TWO rockets. Let the granade-man notice you, than drive there as fast as possible in agressive and let the coctails (you have 4, will likely all go) defeat him. Jump out and kill the rest with fist. Take note that the granadier's body can not be looted by a SuperMutant because the walls are too close to each other.
Now comes a very dangerous situation as there are 3 AK47 raider on the left (after the 3rd gate). Make the rightmost waste ammo from far away, than you can't do anything else but jump in. Kill the rightmost guy, eat a super stimpack if you're still alive (good chance). Kill the leftmost guy, than the last.
The next building is owned by a civilian, no need to kill him (BoS needs slaves!). Still run in and loot the fridge.
Go to the big building Avenger minigun in the right hand. Kill the three guy in the hall (no problem) and possibly the civilian on the street (unavoidable, but as he's pathetic, use the piston gloves). The courtroom is a deathtrap walking blocked everywhere, so minigun in hand enter - shoot until guy on the left is dead- some more steps - the guy from the right come running shall be dead - run to the pedestal for the third guy. If you're lucky 3 burst will do it, but DO NOT SPARE HERE. It is a deathtrap!
Around this time your voodoo will expire. If it holds let the citizens from the rootop throw things at you until it lasts, or if not and you're in a hurry jump in the car and camp with it.
Wait until you regain your stats, then pass the next gate (still on foot of course). Kill the immediate raiders on the left, then we'll bother with the mine-field on the right.
Pick up the unarmed mine just to have it, than drive the car on the mines to "disarm" them. Only use one side of the road, so you only have to blow two mines. DO NOT LET THE CAR GET WRECKED, it is (unfortunately) objective to keep it in one piece. The max HP of it is 200, try to fix it near that. Walk on foot towards the next building and camp crouched until the raiders on the rooftop run out of all ammo. Yes, they can't even singleshot, that'd be death itself.

Now comes a most problematic part. Enemy comes from both left and right, they like to run around, and both guy from the east/north/right side house has granades (for any reason usually only one comes out if they start to come out)! While you do have enough HP now to suffer some AK47 burst even, granades are oneshot. I suggest minigunning the throwers right after the rooftop-team runs out of ammo, then clearing the rest the best you can.
After this is solved the second party-member comes useful, because (s)he can attract attention, making it possible for you to enter sneak mode.

After the second set of dogs of this map there are only civilians in the buildings until the gate.
There is also a civil in the building you can climb up to kill and loot the rooftop-raiders, and some are in the cemetery.
You CAN kill the raider standing at the bottom of the rooftop-team's stairs without the civilians taking notice, although it isn't relevant, because these three and the above WILL be attracted to the fights, which stes civilian victims number minimum 5.
If you get spotted by the civilians you CAN run away, hop into the car and drive away fast speed (press shift for extra speed if I'm correct). Coming to the car: with almost no pilot skill you can only drive the car forward. After reading the pilot books until now (2 if I'm correct) I could also go backward. In case anyone actually cares what this skill does.
But comparing my result with others' killing the entire town doesn't seem to make any difference. Not that the civils would have anything good, or deal mighty exp (likely removed quest/condition).

To not die at the very end sneak/run to the south house and start the mayhem from there (otherwise everyone will run onto you what is bad). It is outmost importance to kill the guy on the second floor of the building ASAP because he has granades, although god news is, he starts with puny acid granades.
Finally the rocketman: he has - again - TWO rockets. Do NOT climb to him until he fired TWO times. Also, he has a double barrel shotgun, so be fast after he ran out of rockets!

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Preoria:
This mission isn't such a big deal - if you stole the ten-pack antidote from the doc that is.
As mentioned before making the locals live demands a second character. If you go total solo, you'll loose promotion, recruits and quest exp as well as karma. Not that soloing would give you chance for the good ending, but still.
After the first gates on the right there's a crate a Supermutant can not loot being slower then the other races. Another reason to bring company.

EDIT: ok, I confess this wasn't went so smooth I'd like you to think. You can (I did) die several ways:
- being unlucky and get shot by laser turrets
- Roachor dealing out massive damage (it could destroy 50% of my HP undrugged). To be (more) safe eat a voodoo AND a trauma pack, AND hold in hand incineration granades (I had 2) + molotov coctail/other granades in the other hand. Watch out as regular cockroaches can steal hits (so kill the ones in the bottom please).
- with ca. 1:3 chance per try when you deactivate the inside turrets the outside turrets will kill one or more tribesman. This is the most frustrating thing ever (steals mission success) and you can't do anything against it.

NOTE: although the village elder "gambles" I could not win against him.

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Special Encounters:
By default they are marked to specific locations. There's a map about it.
Now if you get two encounter any time on the same special-encounter-grid things will be messed up. Some SEG will no longer allow encounters, some will allow up to 4 special encounters. And the encounters themselves don't go around just random: some is fixed to its original location (Bazaar Day), some will be relocated to a fixed new SEG, and some will appear in a fixed sequence. Beats me how they coded this.

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Mission 6 (Quincy):
If you did not do so, go for the brahmin armor! Also buy the 1,000 available 5.56 bullet from the Quatermaster (some also found in Preoria, bring those too). You'll need it. And even than you WON'T be able to succeed in most subquest. You have practically zero chance freeing up the brothel, and good chance to mess up each of the optional sidequests too. Crossing fingers.

#1 Freeing the major: arrive at night (between 20.00-00.00). Eat an afterburner gum. Stealth up on the side of the building, get in, break the alarm, kill the boss. Do NOT bother with the ground floor! Do not forget to disable the siren.
#2 The power plant: Have 70% big guns, eat an afterburner gum when you reach the building. Do NOT turn off the light. When you see the patrolling leader sneak out on her, kill her (with the regular power fist), run to the nearby two raiders barely crossing the sandbags and kill both with a single burst from your minigun. Run down, goaorund the sandbags standing between the raiders. Punch them to death. Disarm the Remote Mines (the rest "looks dangerous", and even this is a risk somewhat). W00t, you likely won without 0-1 causality!
#3 Sneak to the central building's north(?) wall. Wait until the patrolling raider turns back, then follow him and break the alarm. Climb the ladder there to avoid attention, and go in the building for cover. Wait until the raider on this level walks away from the alarm, and break it. Do NOT bother with the raider himself. When the raider down goes away descend and wait him, kill him. Wait until the other patrolling raider further south turns away, and "hurry" to disable the alarm. He'll notice you but it's too late for him - kill him after the alarm is broken. Eat an afterburner gum. Climb back on the mentioned ladder to kill the guard, then climb the roof to kill another one.
#4 Sneak to the western side of the brothel. This is why you ate so many drugs. Step in and kill the first raider, then run in the middle to dispose the two melee raider/beastmaster, than kill the one on the left, finally the one at the south window (you can reach it from indoors). Don't forget that there's a (fortunately passive) enemy on the east too. Let's hope some *****s are still breathing, but rly this is the best you can do. NOTE: seems the patrolling enemy can be killed without rising attention (I managed to lure him at the western corner). The pistol-guy behind the bar may duck and lkeave he "ladies" alone, so the major problem is only the two meleer, who focus on you if you get close enough. This way I managed once with a single causality.
#5 Go (sneak) back to central building, climb it, and descend through the stairs inside. Kill the guy at the door, than keep sneaking. The goal is to destroy the alarm inside. The deathclaw is a big challenge, my tip is Big Gun, although you should spare the bullets, as the major mayhem will happen in the ghoul district, for what maybe it'll be wise to wait until ingame-morning if you can afford the real time. Also, there you can get use of the remote-mines you liberated (and the T45 mine you got from Macomb).
Liberate the rest of the building.
#6 Let's free the town's local hero I say. Passing the tunnel is the first thing. Go up, kill the beastlord right there, nevermind the floor just go up. Here your snake automatically deactivates (dammit), so just run in to the leader and punch him to pulp. Run right to the sandbags and lay waste the couple there by minigun just to ensure victory. Deal with the remaining ones as you please because likely the rescue-await runs into safety.
#7 Time to free the ghoul quadrant. You can try setting traps if you want, but it is not mandatory. Talk to Eliot and run camping (standing position) to the entrance. When they are sufficiently close (like passed half the initial distance) hit agressive (oh, yeah, deactivate agressive mode before starting the fight!) and hope noone will cripple you on the arms, eyes or head. The deathclaws WILL reach you and make you fall a couple of times but with your killing speed and the help of the ghouls hopefully you'll be ok. One of the adult deathclaw even ran away from me in fear and had to hunt it down! Switch to power fist and kill the leftover beastmen on the ranch to free the captive ghoul, and voila, this mission is complete too! <--- THIS IS BS! DO NOT TRY IT!
#7 If you were darn lucky until now like me, do NOT WASTE A PERFECT MISSION! Let the remaining enemies to themselves, and GO BACK TO BASE FOR SAVE! You can come back later if you really miss messing with deathclaws for items you won't be able to use anyway (the metal armor mark 2 in the church).

__________________
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Last edited by twillight; 23-06-2017 at 06:27 AM.
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