Quote:
Originally Posted by Mystvan
Hmmm ... I find your criticism of the reviewer unfair. I have no intention of arguing with you, after all it’s been a long time since you’ve posted, but you should know what Adventure games are like.
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You are grave digger, you know?

But nevermind.
Actually, you are unfair too.
Ideal adventure game _must_ have logical solution to the every puzzle, right. But it not implies that this solution must be _easy_ one. For example, relatively recent game
Fez is perfectly logical - only some of its puzzles requires external sources, like barcode readers and external sites consulting. I don't like such sorts of puzzles - but it still "right" puzzles nonetheless.
Also, if game have occasional "trial and error" puzzle, it's nothing wrong too. While not _every_ puzzle like that, or there is no clue what to do at all.
My personal "favorites" in that relations are
Discworld and
Deponia games. (First one from series, in both cases). They are plain bad in puzzle design and must be erased from human memory.
