Swam Queen
Just another flashgame. As armorgames suck nowdays (I suspect the connection speed from their side is low as crap) went to kongragate for this.
A nice little "push the line" game withwitty dialogues at the start of levels.
I wouldn't call these/this strategy, as you just need to find the right unit to anti the enemy forces. But this concept is made well here. The enemy don't get all previously unlocked units, but you do. There always come some special obstacle against you. But these should be hints to you what you should produce over the level.
As I said mostly a single unit type is needed, but at occasion the enemy gets a good combination, so you need to bump out 2 type. Not really a fuss, or changing the basics, as you can relatively mass-produce them on the conveyor belt as 1-3-1-3 (or 1-2-1-2).
Resource management is simple: start to fill your quota of harvesters ASAP. I nvent the units you'll need tostart, but do not produce them yet. For the first levels the enemy won't come until you have maximum miners, then you can A-bomb the early enemy units, THEN you'llhave big units to push back the initial forces.
There is an upgrade-tree, but it should be pretty obvious. Don't neglect the golden upgrades either. Ye, they support the enemy the same time, but it fastens the gameplay, and with you having human mind should give a better advantage then for the AI.
Unless later levels screw up, this is a fine, polished casual game,
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy
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