Act 1:
Den of evil:
task: go to some dungeon and kill all monsters
reward: +1 skillpoint, 1 respec, better prices in the town
problem: 0
Sisters' Burial Grounds:
task: go to some place, kill miniboss
reward: free merc if you don't have one. Not even a dead merc. You can't get rid of a merc w/o buying a new one. So this got rected by the option of reviving mercs.
problem: acceptable, but obviously bugged
The Search for Cain:
task: go through some dungeon, get to special place, get special item, bring special item to special place 2, find NPC
reward: free identification for the rest of the game (every difficulty demands this quest), random rare ring
problem: the ring is RANDOM, and not relates to your level, need, or anything.
The Forgotten Tower:
task: go to special place, kill miniboss
reward: small amount of gold
problem: obviously, gold is ignored for obvious reasons, especialy in such small amount. The real reward comes from killing the boss (free semi-ok runes), but that's unrelated to the actual questing. Oh, and you can loose even this pathetic reward, if you keep pressing the "show items on the ground" button when the cloud from the Countess flies to the chest! But technicaly ye, we can call this a quest. Let's be generous this time.
Tools of the Trade:
task: go to dungeon, kill miniboss, get special item
reward: random rare item
problem: it is RANDOM item. That means 99.666 percent itwon't even worth gold! But be generous,and count this in too.
Sisters to the Slaughter:
task: go to dungeon, kill actboss
reward: unlock new act
number of quests in the act: 6 out of 6 (let's be generous. Otherwise 2 out of 6)
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Act 2 - here start the real problems:
Radament's Lair:
task: go to dungeon, kill miniboss
reward: better prices in the town, +1 skill point
The Horadric Staff:
task: go to Dungeon A, get Special Item A, go to Dungeon B, get Special Item B, go to Dungeon C, get Special Item C, combine Special Item B and C in Special Item A. (special item A is preserved in all difficulties), bring Combined Item to Dungeon D
reward: you keep the Horadric Cube for crafting purposes, and as extra stash size, also obviously in Dungeon D is the Actboss, so unlocks new act
The Tainted Sun:
task: nothing
reward: nothing
problem: this "quest" is "solved" the same time as The Horadric Staff. Has absolutly zero consequence, unavoidable, includes no special items or lore, and although you just removed permanent night from the world, you'll be just sent into a casamate,so fuck that too.
The Arcane Sanctuary:
task: go to dungeon, get clue on how to continue
reward: none
problem: this is a horrendous cheat from the developer. First, you can't avoid this place at all. Second, the info is useless, because in a legit playthrough you'll need the exp, thus you'll visit all fake tombs. This just encourages leeching exp and rushing low level characters. There's also no reward whatsoever.
The Summoner:
task: none. You'd have to kill the bugger anyway.
reward: none
problem: this is the same "quest"as The Arcane Sanctuary pretending to be another quest. It is not. It is not even given by a questor, it just activates itself. You won't even know what's the Summoner until you find it. this is obviously not a quest.
The Seven Tombs:
task: nothing new
reward: nothing new
problem: basicaly this is the same quest as The Horadric Staff, only this only tells the end of that quest. Obviously a developer scam.
Quests in the act: 2 out of 6
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Act 3 - things don't get better
The Golden Bird:
task: kill random unique monster, get special item, talk a lot in town
reward: +20 Hp
problem: you start the act without any quest, and the unique can sometimes be hidden in the fuck away
Blade of the Old Religion:
task: go to wherever, get special item
reward: free merc (if you don't have one, which is pretty unlikely), random rare ring
problem: the merc option obviously nolonger work, and the chance to get anything decent as the item is negligable. But I'll be generous again.
Khalim's Will:
task: go to places, get parts of equipment, cube them
reward: unlock new area
problem: i could use some actual reward here...
Lam Esen's Tome:
task go to place, get special item
reward: +5 stat point (equals 1 clvl in that regard)
The Blackened Temple:
task: nothing new
reward: absolutely nothing
The Guardian:
task: kill actboss
reward: unlock new act
Quests during the Act: 5 out of 6 (I'm VERY generous here, the actual numbers are 2 out of 6)
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Act 4 - the developers obviously gave up
The Fallen Angel:
task: kill miniboss
reward: +2 skill point (equals 2 clvl in that regard)
problem: 0
The Hellforge:
task kill special boss, get to specialplace, use special item
reward: random rune, and high quality gems
problem: RANDOM rune. Only 1. And the highest possible rune is even very low rune. And you could piss on those gems at this point.
Terror's End:
task kill actboss
reward: unlock new act
problem: I rly could use some realreward for these act-boss-killings...
Quests during Act: 3out of 3 out of 6. I mean why don't we get 6 quests, even by name?
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Act 5
Siege on Harrogath:
task: kill miniboss
reward: socketing item
problem: you can't tell how many sockets it'll give you, soyou can't use this to make a runeward base. Also, I'm getting tired of the "kill stuff" tasks.
Rescue on Mount Arreat:
task: resque 3*5 prisoner
reward: ral, ort and tal runes
problem: even on normal difficulty I could piss napalm on these runes by my ghostrider dick. You can easily fail this quest for no reason (have to restart the level and kill all boring stuff again to get the specified locations).
Prison of Ice:
task: rescue NPC
reward: better prices in town, +10resist all, random rare random class specific item
problem: again the random factors for the item. And gold is likely no lomger an issue at this point ever.
Betrayal of Harrogath:
task: kill miniboss
reward: rename item
problem: entirely trophy.purpose reward. But at this point i'mtoo let down to no grab for straws.
Rite of Passage:
task: kill 3 "mini"boss
reward: chunk of exp
problem: these buggers are simply said, too strong for their own good,especialy on Hell diff. And I could do with some REAL reward, thank you.
Eve of Destruction
task: kill actboss
reward: unlocknew difficulty, trophy title
problem: again,could do with some actual reward...
Quests during Act: 6 of 6 if I'm generous. 2 out of 6 if I'm not.
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There's also the case of the Cow lvl, and Uber Tristram, but those suck hilariously, so fuck you.
Also, this piece of garbage tried to sell itself as "RPG" just for the stat-/skillpoint-system existing, and when that failed miserably they invented the "cRPG" title.
It was and is actualy a "rogue like" game, with:
- randomly generated areas
- randomly generated monsters from pool
- randomly generated items
- the fact you can't actualy get anywhere w/o the official wiki. When that wiki'll be gone, you won't be able to play this pile of crapany more. It is a very real possibility, happened with another rogue-like, Dungeons of Dredmore. One day the official wiki just been gone, and since then it's practial impossibility to play.