View Single Post
Old 19-01-2019, 09:05 PM   #406
twillight
10 GOSUB Abandonia
20 GOTO 10
 
twillight's Avatar

 
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,721
Default Ugh, my gaming library is sooo full, I don't think I'll be able

I just looked through all the games I have in my library as "should play it finaly", and darn, they are many.

1 - full throttle
2 - soma
3 - deathtrap dungeon
4 - divinity, original sin
5 - divinity, dragon commander
6 - cayne
7 - get medieval
8 - abomination, the nemesis project (if it works)
9 - warcraft 3 (I might entirely passon this one)
10 - my current BG2:ToB kensai run. Btw, I artificialy nulled my exp, so I'll be able to see "strongest monster defeated" proper. It doesn't seem to straight corellate to monster level, and Idoubt it is exp. I mean I'm at fighting Irenicus, and Bodhi is the strongest monster defeated, beyond Firkraag, who is already beyond Kangaxx...

------------

EDIT:
Ok, so Cayne and Soma are games to those who have time and patience to discover a world of lore, but if you want - you know - progress, doing stuff, these are not for you.
So hereby I skip for now. Maybe forever. Especialy on Soma what is a terribly depressing game, and I don't need that, especialy at the moment.
And Warcraft 3... To be honest the whole franchise just... lost its charm in time for me, I realized.
I'll likely drop any future attempt to Fallout 2 (I planed to do a full playthrough, anda thrower playthrough), Fallout Tactics (deathclaw solo), tides of numera/planescape torment, Abomination: the nemesis project (I wanned to make a wikia for it), Rage of Mages 2 (hard warrior playthrough), because these games take forever.

Let's see what I still consider to be on the list:
1. sanitarium
2. full throttle
3. distraint
4. deathtrap dungeon (but I might just settle for a let's play series)
5. the divinity franchise
6. get medieval

EDIT: yesss, Deathtrap Dungeon looks a bloody cool Doom-engine based game. But when was Doom popular? Riiight.
And it doesn't even has a story. It is a standard dungeon-crawler, with the individual levels/dungeons having their own story-cards. Nice to know this game, but is even more outdated than the gamebooks.
I fear I'll have a nervous breakdown.

EDIT: Distraint is a depressing short story about a weird circle of life (I mean greed). It feels very empty, certain elements mean nothing, lead to nowhere, things are out of place, or just simply unconstituted.
Two of the control-keys were never used.
The third day where you have to make the junkie move is very weird,and the mechanics are annoying (you have to smoke mushroom-drug to pass boarded doors in hard-to-map labyrinth,and the trips are timed...).

All in all, it's a waste.


EDIT: Sanitarium

There's probably an audience for this... Maybe... The meteor-alien-plant thingy overtook children-town is even interesting... But this isa moody game, nothing funny, the puzzles soon fall to those unsolvable algorythm-puzzles, and moon logic,and pixel hunting.

The game is also infested with clunky mechanics, like walk long distances slowly, and first you have to click on stuff to be able to interact with them with your cursor what looks all the same until you clicked on the right things.
There's also some hectic storytelling, meaning one part of the story canbe reached only certain part played, but you'd need those infos earlier because narratively you passed that point it talks about/wants you to interact with...

And what is with people making these hopeless, decaying world games? Real life sucks already, why bring it into our games too??
Full Throttle has the same depression-problem.
__________________
Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy

Last edited by twillight; 26-01-2019 at 02:59 PM.
twillight is offline                         Send a private message to twillight
Reply With Quote