View Single Post
Old 27-01-2019, 01:23 PM   #408
twillight
10 GOSUB Abandonia
20 GOTO 10
 
twillight's Avatar

 
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,721
Default Get Medieval maps

difficulties:
- easy: HP doesn't deplet by time, monsters hit 50 HP
- normal: you loose HP by time
- hard: monsters hit 100 HP
- torture dungeon: ?

dungeon 1:
go from left to right.
enemies: spider (standard melee), bat (fast, can get over cretain obstacles, annoying), wererat (standard melee = SM)
Torture Chamber Tip: get used to the faster timer. Also watch out for monster-generators.
Warp Spot: in the NEern room of the map.

dungeon 2:
new enemies: spider (SM)
There is a skeleton key in achest in the SW corner of a room (you'll know it). These things are timed, so cleaneverything first, then hurry up. Run down,you'll likely step on the trigger stones which'll release a bunch of spiders, so be prepared to use a scroll. Run to unlock the other door too, and you might still have time to unlock the chests in the previously locked room which said "this door can only be opened from a distance" what means from a certain point of the dungeon (usualy stepping on a trigger-stone).
Don't forget to go back to where the spiders were released from, 'cause that has a warp-spot.
Torture Chamber Tip: acept thatyou can'tdo everything now.

dungeon 3:
I think this was where I started to run out of golden keys regularly, so use them sparingly, or something.
new enemy: lizard-people (ranged attacker (RA)
the warp-spot is above the bat-filled trap-room (don't step on the stones here, or almost guaranteed a large HP-loss, or a scroll-use). Or I could say at the edge of the map east of the exit.
The key to unlock the "from distance" room is to go right at the start, open the golden key gate, and step on the triggerstone under the generator.
The skeleton key inside its room seems a mere decoration with no real purpose (though makes you ableopen chests inside without spending gold keys of course).
Torture Chamber Tip: get used to avoiding chests.

dungeon 4:
there is a hub, and 4 side-dungeon. You only have to do the farthest (start going north) if you don't trust yourself.
the skeleton key is in the nearest (go east from start). It leads to a tp, where the idea is to use the skeleton keys of each golden key gate to unlock the chests inside. If youare curious, the skeleton keys open the farther doors from the other side, but there's barely any timer on them, so tough luck.
Torture Chamber Tip: learn the patter, and remember where and how much resources are left.
Warp spot: in the skeleton key maze go the other passage, and enter the seemingly blind alleys. The 2nd unlocks a door in the warp zone, the 3rd is the warp spot.
Hint: there's definitely a golden key shortage here.

dungeon 5: spider boss. First eliminate the monster generators. The boss is big, and shoots at regular intervals.
Oh, it has a dungeon too, where you have to go where it allows you. A lot of enemy are ranged. Also, beware that when you open the brass key door the final gate's side has 1-1 thief.
To use the Skeleton Key first go right, then down (both times only turn when the passage ends).
Note: if you collect all keys and open every chest, you'll be able to unlock all chests, but only 1 in the boss' arena.
Torture Chamber Tip: you must LEARN the level. Some polish youtuber did a let's play, including opening as many chests as possible - hint: on this level chests are useless. Blow them up. There's only 1 good next to a ratman-generator, gives 500 HP, and it is crucial. Also, some situations can only be solved by using scrolls. Accept it, and hunt for scrolls!
Warp spot: on the north side of the first gate in the east section. Has an aura of death powerup in the chest (has no effect on generators or bosses).
Note on barbarian: this character is bloody slow, barely can reach the skeleton key treasury.

dungeon 6:
I suggest be caustious, as I tend to run out of HP here.
Utilise the Mask of Evil fully (there is on on the north corridor, and one in the south (SE from the lizardman generator - use the remaining timer to eliminate the ratmen in the traproom for a miniroom of streage), do not stop picking up items for its durations.
Do the EAST corridor with the bronze key. This gives you a Mask of Evil, with which you should do the south corridor of no-key-gate. Step on the LEFT triggerstone in the trap-sideroms-room, then go to the just unlocked south miniroom. Pick up the Mask of evil (also step on the triggerstone there) and unlock the SOUTH silver gate key.
NOTE: if you go the east passage instead of sdouth you'll unlock the exist for the other silver key corridor. There's also in the final room's traproom-segment's south the warp-spot, but it isn't very important (has a scroll, but not much else, also no idea what opens the gate inside it).
If you die, your stats will be nulled, and that's bad.
New enemy: some kinda ranged unit. Looks like a bit like mouse? goblin?

dungeon 7:
if you can avoid it, do not touch chests, because they likely contan thieves, and that's not good. I suggest a reload if you get nulled. Shooting chests means the thief (and later curse) pops out anyway, and have to be killed. A strategy if you intend to open chests (they regulary have 500 HP) is, when you touch it, run back (obviously only works with knightess/elf) so you'll have time to react. he skeleton keys are there to let you open chests w/o using your resources (golden keys).
new enemy: thief
Torture Dungeon Tip: there are very few chests with HP, so it is easier to blindly go ahead shooting the generators as they are in alternating sequence. In the end I tend to run VERY low on HP, so used like 5 scrolls before the exit-room.

dungeon 8:
very annoying. First open the two melee rooms by going close. Pick up the golden keys. Leave through north. Ranged enemies do not discriminate, meaning you can make them eliminate a large portion of themselves for you. The HP is in the northern chest.
Second you should only step on the south and west tiles, those are safest. You only have to step on the south tile. The HP is in the west chest.
The exit from the third room is to the east. Use a scroll I say if you step on a trigger. The NW chest has HP, no idea on the rest.
Forth: use the SW tile to open south.
Torture Dungeon Tip: remember you have scrolls, also, get used to do the bare minimum.

dungeon 9:
this dungeon uses bloody many teleports. The way to exist (and there is no battle!): S, E, W, E, E, W, W (East leads stright to the exit, while west to 10 chests. 1 has a thief. Has good supplies. No key needed if running a skeleton key charge). The chest nearest to the tp has a thief (NOTE: thieves always drop a weapon/armor/OR SCROLL when defeated)

dungeon10:
pretty straightforward. Used the eastern teleporter at the end, which brought me to an ogre boss's treasure cove (general rule is, the other brings you straight to the boss). Here the two slower heroes will have trouble, being slower than the boss. The others should eliminate the generators first.
To get to the skeleton key hoard, go west as much as you can, and follow the diagonal passages when there is one. When in doubt, go down.
KEY POINTS: the first chest to the south has a Mask of Terror. Directly north of it isa scroll.
There's a room with not open area but ocnstant corridor. South of the 2nd twist is another Mask of Evil. Run, as the exit is near.

dungeon 11:
new enemies: liches? they go invisible(?) regularly. Also some knights (SM).
new item: curse of reversal (switches directional controls, making chests something to avoid at all costs). The effectis temporary, ca.30 seconds. Makes fighting very hard.
At the end there is a badly placed Skeleton Key,, so tough luck. Otherwise the place is pretty straightforward.
TIPS:
- In every room you practicaly have to destroy everything as you'll need a bronze and silver key to progress.
- in the 2nd room aim N when entering to destroya lich-factory, then aim the NW corner for another lich-generator, and the warp-point. Watch out, the SW chest has a thief.
- for the 3rdroom again aim NW. The coner has a lich-generator, but that's not the main point (actualy it is, it has the current silver key). The chest east of it has a Mask of Evil! Not that it'd save the world or something, but enough to go for the bronze key (in the middle). BEWARE as the easter side is cut off from the rest of the room by a wall, you have to pass to the gate going west, the following the north wall! Probably worth casting a scroll before the last bronze key gate, though can't shake the feeling you should be ableto use the Mask to get theskeleton key, and still last enough to open the skeleton key gate though.

dungeon 12:
The northern passage at the start has a bronze key... But the bottom one lets you forward. To be most effective open the eastern chest in the bronze key corridore before picking up the key, and RUN!
Second time the third from above lets you pass. (there are 5 passages,so it's the 3rd from below too) There's also a silver key (can be seen from the right, so get it from the 3rd hub). No need to fight (but they are melee anyway).
For the third again choose the bottom one (and run). The liches not just go invisible, during that time they are incorporeal.
With the skeleton key (in the middle, at the exit) choose south. You can open both, but north is a red herring. This dungeon will replenish your HP, so that's good news.

dungeon 13:
The second row from the top first teleporter leads you out. The other exist looks more profitable, but dunno which tp leads there. It worth trying to clean this place because you can get a megaton of scrolls. The other tp that leads out is in the SE corner, and has 500 HP in it.
Torture Dungeon Tip: you won't be able to clean the place.

dungeon14:
Straightforward.
TIP: there's a warp point NE from the exit. Also, the chests along the corridors are worthless, but at the end of the corridors the two chests will have 500 HP, and 2 times Mask of Evil.

dungeon 15:
you must trigger things by stepping the right stone. As there are too many, and the action is heavy, I won't go into which you need, but it seems you have to step one of the RIGHT room's tile on the north for the outer door, and the LEFT room's one for the inner of the middle section, which unlocks the exit. No idea what's the difference between the two portal there. I used the left one, which put me to 4 chests and a boss. It is a giant black knight. Nothing special.
With the skeleton key go up and right, or right and up. this time I had way enough on the timer.
PRO TIP: start from the right, as there's a Mask in a chest nearby, and the left room is a nuisance.
Also, the middle section has a speed-booster, which can be used to just run through the room.

dungeon 16:
At the first choice go right for the silver key.
Next choice go RIGHT, because in the 1st room in the south is a Ghost powerup. The problem with this strategy is, there is no silver key in this side, soyou must pick up the bronze key from here too, get back to the other side, keep running to the west sideroom (after eliminating the generators), there the triggerstone unlocks the room you need (and releases a bunch of nagas, so prepare to cast a scroll).
Next go right. On the hub-corridor the chest north of the knight-spawner is a Mask. Use it to run in on the north where the keys will be, and to get out asap.
Next left to keep to the algorythm (barely any enemy here).
new enemy: bat mark II, naga (RU)

dungeon 17:
the bottom teleport does nothing, the upper opens the bottom left cell. The northwestern stone opens the door to continue.
in the second hub-room you need to aim the norteastern room. I'm not sure the rooms here open by what factor. The chest next to the exit of the room has a ghost-powerup, but as powerups cancels each other out, get the skeleton key before touching this!
I don't think those skeleton keys here actualy do anything relevant.
The last door to pass is in the middle of east. But this time it needs a silver key. It is not far to NW from the SE corner (NW of the tp). TIP: just west of the entrance in chest is a Ghost powerup.
--
99 is the maximum amount from any type of items. HP max is 999.
This level sounds crap. You have to find the right room to go further, but you'll only be able to go further if you find the right way on skeleton key timer it seems. And 2-3 times in a row that. I think for the first I went right and up, and right and up and when that didn't work down for the second. The third had the exit, not stupid skeleton key.
Torture Dungeon Tip: stay on the edge, don't bother.

dungeon 18:
use the 2nd tp from the right, and get to the top along the west wall (stick to it).

dungeon 19:
the skeleton keys here are only cruel jokes. Get to the top on either side, then get around to the other to grab the keys. The center of the north lets you pass. Rinse and repeat.
Torture Dungeon Tip: You'll need to use up like 4 scrolls per room, 2 on each side to get to the keys. Hope for the best.

dungeon 20:
A brass key is in the center north, a ghost powerup is center south. NW brass gate has a silver key. Use the silver key on NE gate. Use the SE porter after that to get to the lich boss. Annoying for the electric traps. Oh, and the lich boss kills you instantly if it hits you in melee. As it tends to go invisible isn't it fun?
With the skeleton key go right, up, right, down, right, down, right.
Torture Dungeon Tips: first go and get the Ghost, then eliminate the bat-generators on both sides whil gaining the brass key.
In the NW brass corridor in one of a corner in the SE is a Mask, so don't blast the chest! It'll take you along distance.
Unfortunately HP is scarce, so not finished this yet.
SOLUTION: when starting the level, step EAST, and shoot the knight, and a bit behind it the naga. Then move SE, and when in position eliminate the bat-spawner.
Get to the south edge, and cast a scroll (unless youare total pro), and shoot the lich-spawner, unlock the chest, pick up the 300 HP, pick up the Ghost, go NW, shoot the bat-spawner, get back to the middle, go to the north edge, bump the chest, destroy the naga-spawner, GET THE BRONZE KEY (under the naga-spawner), pick up the scroll from the chest, pick up the 300 HP if needed (probably do). Go to the NE door, enter the tp.
Keep running until the Ghostlasts, then be a bit more carefully, but it still worth running.
Go semi-cautious until you can get the Mask, then star running again. Don't mind ANY spawner until you get to the north-going corridor, where RUN IN to destroy all spawner, AND KEEP going forward to the south. ELIMINATE EVERYTHING. The Mask should expire when everything is down in this part. You have to go on a thin corridor for a triggerstone. There's also a 300 HP chest along the way.
Ok, leave this area via the unlocked tp. Kill everything that rushes towards you, and run tothe NE gate. You tp to another room.
Run in a bit east todestroy the lich-spawner, then come back the west,so south to destroy a naga-spawner. Your goal is not to rush asap to the SE corner, avoid fight if possible.
Congratulation, you are at the boss.
NOTE: use scrolls whenever you feel necessary! This is a HARD dungeon!
__________________
Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy

Last edited by twillight; 09-02-2019 at 06:55 AM.
twillight is offline                         Send a private message to twillight
Reply With Quote