Wormpaul's Double Dragon review: (edited to include Iron_Scarecrow's suggestions - cheers!)
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Back in the old days…
Little Wormpaul was sitting behind his 386, <comma and space wrong way round>and for the first time ever he started DD1 (Double Dragon 1) up. And there it was...
... We made it to the final boss, and with extremely good teamwork, we got<"took"> that bastard<I wouldn't write that in a review, but it's up to you> down. At last I could see the princess whom I was<"I had been"> dreaming about all the time. But she didn't want to come to<don't need these really> both of us, she only wanted me. Then I decided to place my fist in my brother'<ap>s face and he died. Life was just so good with me and my little princess...
... Another problem is the movement of the players. It is really frustrating to see yourself standing next to an enemy and no matter what you are trying, you just can’t hit him because he is standing too<sp> close or something. The A.I.<sp> of the enemies is really boring and once you know the right tricks you can beat almost all the enemies down with 1 type<"the same kind"> of fighting.
I can keep on talking about all the weak points in the game (the length of the game, the enemies who all look the same, the stupid princess hanging on the wall...) But before I scare everyone off, those who have nice memories to<"of"> this game should give it a try. It will you take less than<sp> 30 minutes to finish the game.
For all<"those"> who never heard of it before, try it one time<"once"> and see where Golden Axe (an<del> great game IMO) got its ideas from. But don’t expect too<sp> much from it...
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And Yamcha565656's DD3 review:
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Here is the last<"final"> part of the Double Dragon series. It was made in 1992.<del> by Virgin Interactive.
The graphics aren’t bad, but I can’t say the same thing for the sound. In the whole game you will hear about 3 different samples. The first one is when you hit someone, the second when you hit the boss of the current level and the last one is the sound of the swords of the Japan<either "Japan" or "the Japanese" - not played the game so I'm not sure which was meant> in the third mission.
The story won’t get an Oscar. Billy and Jimmy are going to finish their martial arts course when they suddenly meet a mysterious old woman. The woman tells them about some strange roseta<the word is "Rosetta" but I doubt you meant that - it's just one specific stone. I'd delete this word.> stones with secret powers...
... while jumping. You’ll use the last all the time because it is the easiest way to destroy your enemies. You also have the option of jumping against a wall and hitting your enemies after you bounce back. Sometimes the game may become so annoying that if you are not a calm person, you will want to break the computer while yelling at the game. This arrives<"begins"> in the third mission when the ninjas get you to the wall and every time<2 words> you get up you fall back down immediately after getting hit by ninja stars.
One thing I liked in the game were the shops. You can find them in every mission except the fourth. There you can buy some tricks, weapons, energy, power or an extra guy (to play with Jimmy or someone else). The other thing was the motorcycle. During the first and the<del> last missions<pl> you’ll have to kick the bad guys from their motorcycles. But the good things end here. Jumping and kicking gets boring and you often decide to play something else. You can't take objects and throw them at your enemies. The bosses are quite<sp> easy to beat with no special hits or powers. You just have to hit them 10 times and they are dead. If you are a fan of the series play this last part, but in the other case<"if not,"> try something else.
NOTE: This game doesn’t have a quit option. You will have to press Alt+Tab and then when you back<"return"> to Windows you can press Ctrl+Alt+Del. (This is only a problem if you don’t use DOSBox<sp>)
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