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Old 11-03-2005, 03:31 AM   #5
axident
Abandonia nerd

 
Join Date: Mar 2005
Location: ,
Posts: 88
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Quote:
Originally posted by another_guest@Mar 10 2005, 07:43 AM
Pst, don't spoil the ending by telling everyone too much*

You're right about the ending though, I noticed that too. I guess they were too lazy to take that into account, it would be a lot more complicated that way.

Speaking of crappy soldiers, I also used to sack soldiers with very low TU, like 50 or so. While it doesn't matter for firing (that takes up a fixed portion of a unit's TU), it makes quite a difference when walking.
And if you're using units with low TU, let them be followed by one or more with very high TU: that way, if the first runs into an alien, the other(s) can still take a shot at it.
Okay I edited it out.

Jman is right about the Sectopods, esp. at higher difficulties several months into the game. Lately I've been loading up my soldiers with tons of medikits and High Explosives (everyone on my primary team has 70+ strength thanks to my forcing them to bodybuild ), so I don't have room on my Skyranger for weapons with ammo. This means laser rifles as main weapons. My soldiers all have great accuracy, so an auto-fire means 2+ hits many times.

Even so, and even though Sectopods are weak (150% damage) against lasers, I had to score something like 8 or 9 hits per 'pod in a recent mission. Regular rifles would do nothing. Grenades would do nothing. Autocannon, Heavy Cannon might scratch the thing sometimes. High Explosive maybe, but it's hard to get close with those--they are meant to be demolitions packages and not to be thrown. Even with strength 75, a soldier can chuck High Explosives about 5 squares max. Rocket launchers could injure Sectopods once in a while, but by the time you kill two or three, you have no ammo left.

So maybe the suggestion of only earthling tech, including lasers, is okay. Or lasers only when going up against Mutons and Sectopods.

What about base defenses? Earthling missile defenses are a joke. And craft weapons? You HAVE to have more than just cannons (even laser cannons) and missiles after a couple of months. So exceptions for plasma beams and fusion ball launchers should be considered unless you want your Firestorm to be sitting in repairs for months at a time because it was downing supply ships with Laser Cannons.

Also, what happens if the other side's alien dies and drops a plasma rifle or something? Do you get to use alien weapons for that combat only?
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