I don't know, I haven't played Snatcher or Rise of the Dragon.
Its basically an Xfiles-plot (with a good dose of government coverups and secret government groups) meets "filme noir" (like Casablanca, only sleazier)
Like in pandora Directive you live next to a 'nightclub' called "The Pink Flamingo", and at one point you must protect one of its 'dancers'
I didn't play it till the end (I would either die and notice that I forgot to save. or it would crash and corrupt all savegames)
I remember you can die easily from a certain point on.
Like at one point you must take down a assassin on the rooftops.
So you must sneak around the rooftops and try and approach him at the right time from the right angle.
Or at one point you infiltrate a secret government database of some sort.
The alarm goes off. You take too much time in escaping: you die
You take the wrong escaperoute: you die.
Same with area 51. there is an alien loose and its after you, so you must quickly get through the maze of subterran hallways and collect the parts needed to activate the machine which can trap the alien... or else you die.
Furthest I ever got in the game was to the room with the activated machine for trapping the alien. something went wrong, I died, and I didn't want to start all over again.
I'm not sure if the same goes for the first Tex Murphy games. I've played the first one (which feels a lot like the later games) but the dialogues were quite odd at times (not to mention boring)
In Pandora Directive you usually got a choice in dialogue options.
At some points the dialogue options could only make or break your relationship. While at other times it meant the difference between getting an answer like this:
"I am going to do you the greatest favour you've ever gotten; I'm going to let you live", to this: "you like this tie? Lets try it out on you" (they strangle you with it :wink: )
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