Thread: Seal Team
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Old 13-03-2005, 11:35 PM   #9
twinkletoes
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This game was and IS (if anyone could get it to work) so eff-ing great. I would say that a large percentage of why I am an avid gamer years later is due to my mostly futile search for a modern game that recreates the environment this game provided. I have Vietcong, another great game, but it does not nearly accomplish what this game did. If they remade Vietcong so that the maps were 50km x 50km (instead of mostly broad trails that you have to follow, cleverly disguised in the terrain); the VC did not automatically know where you were once you got within 30 yards; and they were capturable; you could give your squad detailed commands/tasks, and they actually performed COMPETENTLY; you could place satchels wherever you wanted, you could choose your insertion/extraction point; you could choose between a 1st/3rd person perspective at will; you could view the exteriors of your multiple support aircraft as they flew and communicate with them; you could scare the enemy into surrendering or running away (sometimes bad when you need to capture them); your SQUADMATES COULD DIE WITHOUT HAVING TO BE SHOT 1000 TIMES, and when they did, the mission was FAR from over; you could CHOOSE your missions; you could choose your squad; you could receive medals and promotions; you could choose between all kinds of weapons W/O having to download some eff-ing add-on pack; you had multiple tours of duty; you could set up ambushes that required hours of waiting AND you could easily speed up time; you could run into a punji pit or tripwire without it automatically killing you and ending the mission; and you could torch villages (well, it's nice to have the OPTION, anyway), then Vietcong would come closer to being the kind of game SEAL Team is. But then they'd have to give up the rendering of every single leaf that is so precious to modern game designers. This game has DEPTH.
                       
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