Random Technical Opinions:
Personal shields take a long time to manufacture, but they are worth it. Use more than one on each soldier for extra protection.
Very nice to have when those Entropies start flying from the mist.
Make sure you mop up all the aliens that land in the buildings of the city. Don't wait until the alarm goes off; observe where the UFO's deploy their mega-bowels and funnel the troops down.
Before a UFO attack, save your game. Then ultraspeed until the UFO's appear and note the time at which they do so.
Now load your game. This time, deploy your combat vehicles before-hand so that you are better prepared to face the threat. Don't do it too early - that will consume more fuel that you might need - and obviously not too late.
When the Brainsuckers come, put all your weapons into auto fire mode and focus fire on the suckers. Experienced agents can take'em in the air like a clay pigeon.
Raid the snot out of the cult buildings. Reap the rewards; among other things the coveted PsiClones - those things usually (initially) sell for over 4000 credits a piece. The cultists are numerous, but have weak armor.
However, sometimes you may face one or two who wield the rocket launcher. This is extremely dangerous - watch out.
Auto Cannon with explosive - or even better (but more dangerous) - incendiary rounds are super-efficient against Hyper Worms in auto fire mode.
If you're feeling lucky, you can hurl enemy grenades back at the enemy. It may explode in your hands, but then again, it might also land right at the enemy's feet. Can you say 0wned-D'oh!
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