Ehh, I dont get it.
Laser Rifle___________Heavy Plasma
Acc%___TU%_________Acc%_____TU%
46%____34%___Auto ___50%_____35%
65%_____25%__Snap____75%___ 30%
100%____50%__Aimed__110%____60%
60_____________DMG___115
Ignoring that the HP has greater accuracy... and the degree that difference is depends greatly on the soilder (the more accurate the soilder the greater that accuracy gap)
Fire Auto twice.. Laser has 360 dmg potential vrs. HP
690
If you use Snap lets assume your soilder is at 75% TU, Fire Laser x3 180 vrs. HP x2 for 230
Worse for 100% TU, 240 vrs 345 (plus 10% TU for HP soilder to move, kneel, or turn to fire)
Laser gets the nod on aimed
assuming full TU AND you discount movement that turn for HP, 120 potential vrs 115, otherwise again the HP has more potential
Reloading has never been a problem for me, I just never use up the clip already loaded. I can count on one hand the number of times I can remember HAVING to reload, much less a HP. Ima big fan of snap shot, so lets assume about 50% accuracy on 35 rounds, normaly higher but, anyway, 50% hit rate gets me 17 hits and on most enemies, 17 kills. From one soilder. Anything bigger, and not sectopod, gets auto fire, assume i fire twice at 50% again for simplicity, thats 3 hits for 345 dmg. I can do that for 5 anda half rounds before im low on ammo, 2 left. My problem is Im running out of things to kill at this point.
Elerium certainly isnt a problem in the late stages your talking about... even IF for some reason the baddies stop droping lots and lots of HP clips. (2 per alien most times, if not all never made certain)
Certainly have a few laser rifles on your transport for sectopods, if your people are strong enough just equip them regardless. And ofc as has been said over and over and yet again laser pistols for your BL/psi amp boys...
But lasers greater than HP?
Well... only for a challenge
Speaking of which... superhuman? with lasers?? on the non bugged version???