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Old 28-03-2005, 11:55 PM   #558
axident
Abandonia nerd

 
Join Date: Mar 2005
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Posts: 88
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Quote:
Originally posted by ImpNemo@Mar 28 2005, 05:05 PM
Thxs for armor statistics, didnt havem, didnt feel like finding them. k:

Are you sure LR can auto fire 3 times? Thats 102% TU Ill go make some and try it later today...

Heavy Laser______________Heavy Plasma

__Acc%__TU%____________Acc%____TU%
___N/A_________Auto______50%_____35%
__50%__33%___Snap______75%_____ 30%
__84%__75%___Aimed_____110%_____60%

____85_________DMG_________115

Laser Rifle___________Plasma Rifle

Acc%___TU%_________Acc%____TU%
46%____34%___Auto ___55%___36%
65%____25%__Snap____86%___30%
100%___50%__Aimed__100%___60%

60_____________DMG______80


When you set it up this way... you really cant ignore the accuracy differances anymore... especially not if your tactic is to sit back with a sniper with a heavy laser. The HL just takes too long to have a greater chance to miss for less dmg anyway. And the HL potential yield vrs ANY of the other 3 is abismal because of auto fire and the lack thereof, it only has 255 max potential dmg a round. The closest setup is aimed on PR vrs LR, your again looking at shooting twice with the LR being better assuming you dont have to move at all to aim and the targets armor doesnt negate a shot.

If you compare them just on dmg AND ignoring auto fire the HL and the PR are closest but the accuracy on the PR is just too superior. Id rather have that 36% increased chance to hit than 5 extra dmg.

Lets add those armor stats axident brought us, and shudder, as the HP cuts through it all (again barring the sectopod) much more easily than anything else.

The sectopod was designed to keep you from being able to do what.... simple, carry only one weapon type late game... the HP. Ive tried taking down pods with HP... 12+shots later it wasted 3 experienced soilders in flying suits. :w00t: On the other hand I have gotten lucky and gotten them from behind and killed them with HP auto fire with ease, and sometimes not... The game designers intention is to force to you make tactical decisions regarding weapons loadout to add some variety to late game missions. Now if you want to argue HL > LR for taking out sectopods... I might see it I havent played enough with that setup to run an experiment against one but I could see the HLs 25 extra dmg coming in handy against the pods armor.
You're right; I haven't used Laser Rifles in so long that I forgot. Still, some of your soldiers have the ability to fire 9 shots because the game rounds to the nearest TU. For instance, if the soldier has 33 TUs, then each shot takes 11.22, or 11 TUs.

If anything, this just proves that Laser Rifles are worse than Heavy Plasma except against 'pods.
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