I agree, Durac, it can be cumbersome and annoying, especially in a game like the Curse of Enchantica where it's taken to ridiculous degrees. For this very reason the game received a lot of criticism. The Kyrandia games just had a point and click gameplay with no interface for speech, pick up or walking. It made the game more real and immediate. But I wonder if this point and click immediacy is harder to program, especially for earlier games, as why wouldn't more be designed this way as it's much more streamlined and fun to play. Kings Quest 7 was another where you just clicked where you wanted to go and on whoever you wanted to speak to without the cumbersome interface.
However, in Cirque De Zale, Rebecca/Kinoko, the designer and creator, did an awesome job within the limitations she had to work with.
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