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Old 01-04-2005, 10:24 PM   #692
axident
Abandonia nerd

 
Join Date: Mar 2005
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Posts: 88
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Quote:
Originally posted by Anubis+Apr 1 2005, 09:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Anubis @ Apr 1 2005, 09:51 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Jman4117@Apr 1 2005, 04:40 PM
Try something like this to start up quickly:

HHXXXX
HHXXXX
GALXXX
XRXXXX
XXXXXX
XXXXXX

H = Hanger
G = Stores
A = Lift
L = Living Quarters
R = Radar/Hyperwave

Take out the stores and living quarters as you build back.

In 26 days you should have this:

HHXXXX
HHXXXX
XAXXXX
LRGXXX
XXXXXX
XXXXXX
I like this:

XXHHXX
XXHHXX
XXXAXX
XXLGRX
XXXXXX
XXXXXX

There is only one one connection between Hangar and Access lift, and first after it I build General Store, as it takes only 10 days. Soon as it's done I add 2 more buildings. This way I can add 2 more hangers if I have to, and I can expend base more then if I start close to the side. [/b][/quote]
This config, with its long hallway, is awesome for spotting-sniping:

MMMMMM
MXMMMM
MXMMMM
AXXXXX
HHHHHH
HHHHHH

A = access lift
H = hangar
M = miscellaneous.. .whatever you want
X = nothing

If you don't need three hangars, then:

MMMMMM
MXMMMM
MXMMMM
AXXXMM
HHHHXM
HHHHXM

For some reason planes like to go from top down, so I am forced to make my original base have the hangar above, stuff below:

HHHHHH
HHHHHH
XXXAXX
MMXMXM
MMMMMM
MMMMMM

No long hallway, but I don't care about base assaults, not when I have 20 high-psi, high-experience guys in flying armor wielding HP and Blaster Launchers
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