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No, I love the way most games are evolving (even more complex, elaborate and intriguing), and for sure playing Neverwinter Nights is much more rewarding than playing Ultima 0 Akalabeth.
The point is that the way 3d adventures are developing makes them depend mainly on keyboard control (Monkey Island 4, Simon the Sorcerer 3d) rather than classic mouse control. It makes them work like some sort of complex Tomb Raider (and I never enjoyed that much playing TR), making them lose the charm they used to have. Maybe You're right about the fact I'm nostalgic, but that's because I miss some new Adventures really well made.
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doesn't have to be keyboard controlled.
Gabriel knight used a mouse... you still had to move the camera around using the mousekeys though.
I personally don't think 3d should be limited to fps.
I mean the new 3d rts games look great.
and since adventuregames aren't all that frequent, 3d is the only way it can still appeal to the young masses.
and since adventuregames zre limited I think we should be happy they still release some adventuregames (regardless of how they look)
as for the new adventuregames being to odd.
thats the only way new adventuregames can escape the gamereviewer's cage of "average games"
a lot of new adventuregames are branded the unfortunate brand of "same old, same old" and thrown into the average bin.
Many adventuregames mix 2d and 3d.
just look at syberia and grim fandango.
pre rendered backgrounds, but 3d characters.
and Myst IV is still 2d but is using some sort of faux-3d effect on objects (same goes for syberia 2)