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Old 16-04-2005, 07:47 AM   #44
Reup
10 GOSUB Abandonia
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Join Date: Dec 2004
Location: Eindhoven, Netherlands
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Quote:
Originally posted by Mardi-Gras@Apr 10 2005, 05:31 PM
On the downside, Java aint supporting hardware-accelerated graphics.* (Well, excepting Java3D, but that isn't included with the Java runtime, and isn't cross-platform anyway).* So C++ for games, just as long as someone else picks up the litter, and Java for fooling around.
Check out lwjgl.org
It's a lightweight wrapper API designed for OpenGL gaming. It's currently available for Mac, PC and Linux. Like Java3D but with much less overhead (they dropped al the OpenGL-sh*t that was designed to benefit from the C architecture but really didn't make sense in Java). There are allready a couple of commercial quality games written in it:

Tribal Trouble
Alien Flux
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