Quote:
Originally posted by Mardi-Gras@Apr 10 2005, 05:31 PM
On the downside, Java aint supporting hardware-accelerated graphics.* (Well, excepting Java3D, but that isn't included with the Java runtime, and isn't cross-platform anyway).* So C++ for games, just as long as someone else picks up the litter, and Java for fooling around.
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Check out lwjgl.org
It's a lightweight wrapper API designed for OpenGL gaming. It's currently available for Mac, PC and Linux. Like Java3D but with much less overhead (they dropped al the OpenGL-sh*t that was designed to benefit from the C architecture but really didn't make sense in Java). There are allready a couple of commercial quality games written in it:
Tribal Trouble
Alien Flux