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Old 18-06-2005, 07:26 PM   #1411
PrejudiceSucks
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With the yellow one, I sugggest you get Turbo. It's one of the problems that I am having, but it seems to work OK.

Also try running more than one UFO.exe, that can help.
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Old 19-06-2005, 08:40 AM   #1412
Christian
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Well I manage to get it working so-so. It has some small problems (such as names on the world map sometimes disappears) but it works pretty fine for now.

Have been playing the game a lot now lately and I always seem to lose at least 3 guys every mission. Am I just bad or are you supposed to lose guys?
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Old 19-06-2005, 09:03 AM   #1413
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It takes a lot of practise to not get too many casualties. I've gone through a battleship without any casualties before, but that was maily due to luck to be honest.

All battles will be dangerous, Plasma Weaponry kills pretty much anyone in a single shot unless they are in Power Armour or Flying Armour.

The key to success is to not be afraid to spend a lot of money on grenads to blow your enemies up.

You also need to remember this - A sectoid with a Heavy Plasma is worth around 200k, a soldier is 40k.

Your soldiers are disposible.
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Old 19-06-2005, 10:08 AM   #1414
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Hahahahaha! I encountered my first batch of chryssalids ever today... man, did I get an asswhooping
It started out like with me facing about a dozen of snakes which I disposed pretty easily. Then when I saw the first chryssalids I shot them down fairly easy UNTIL one of them snook up on my 5 men squad. Only one of the poor guys survived :P

It ended up with only 2 guys surviving the mission (out of 14!) and I'm still wondering if I should reload and play it again or lick my wounds and suffer the losses. Any tips on fighting chryssalids in general?
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Old 19-06-2005, 10:25 AM   #1415
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As for me, I always just send out 3 of the troops and a HWP
I let the rest of the team stay in the ship or around the ship
The 3 trooper will just go out (in flying suit if possible) and look for aliens and use the Heavy Plasma rifle to shoot them down, and if they use up all their time unit befor the alien dies, I will just let the troops behind them start firing at the alien without actually see them
If the scouts die then I will send out 3 other guy so I never get major loss from chryssalids
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Old 19-06-2005, 10:29 AM   #1416
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NONONONONO

What you need is the mother of all ambushes, with a Proximity Grenade minefield and people crouched in windows/around corners so that any of those Crysallid bastards who isn't blown up is then fried to death by Laser Rifles. Have a couple of people on rooves with Heavy Plamsas if possible, but not too many.

I say reload it if you know where the aliens came from.
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Old 19-06-2005, 10:33 AM   #1417
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Chrysalids arent to difficult if your careful. Try and keep something inbetween you and a chyrsalid, barricade yourself in buildlings, snipe from rooftops.

Try not to stay close to corners because a chrysalid might run round the corner and kill you easily.

Sometimes you can get very lucky when fighting against chysalids, once one of em decided to weave through 3 of my troops outside the skyranger and tried to hide behind the plane wheels instead of attacking any of them.

Also if you see a trooper/civ near a chrysalid who doesnt have enough TU's to get out of the way or kill the chrys then you should cut your losses by either stunning the trooper/civ or killing them, better then making a zombie/chrysalid.
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Old 19-06-2005, 11:12 AM   #1418
another_guest
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It's common practice to lose a few soldiers in most battles, at least until you're capable of mind controlling aliens.

Against chrysalids, I prefer to use heavy plasmas and I keep 2 or 3 soldiers with blaster launchers to take out any chrysallids I spot, after all other soldiers have failed shooting them.
Proximity grenades are a good idea but they may not be enough to kill those creatures. I've often had chrysalids leaving a ufo alive even though they walked over a proximity grenade.

Also, if it's a terror ship you're up against, try to get soldiers with excellent reaction and heavy plasmas to guard the ufo doors as quickly as possible while the others look out for the usually one or two chrysalids who are already outside. Then add some proximity grenades for extra damage.
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Old 19-06-2005, 02:46 PM   #1419
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Well, chryssalids are not that hard to beat I found out. Keep squads of ~4 ready with auto-shot, stay far away from corners and let them come to you. Works most of the time.

How many bases is sufficient? I have one now (located in Stockholm) and I've just started building one at Antarctica to be my research laboratory. The first one will later be a attackbase (lots of interceptors with one skyranger and a crew and some workshops so they'll manage) and probably the rest too.
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Old 19-06-2005, 03:44 PM   #1420
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5 seems a nice number. That way you can cover practically the entire world (make sure to cover the USA, Western Europe and Japan as quickly as possible, since those are your biggest sponsors).
Some people say they find it hard to manage 6 bases at the same time, so 5 might be best.
After half a year or so, when you've got plenty of engineers, money is no objection to building more bases.
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