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#1 | ||
![]() ![]() Join Date: Dec 2012
Posts: 0
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![]() Have you ever played older PC games just to look at the 2D pixel art? I find there was a visual style and imagery to the older games that got lost when 3D became the norm. It's nice to go back and see the older stuff, even if I'm not good at the games.
I liked the art in Dune 1, Dune 2, Pizza Tycoon and Wing Commander 1&2, Alien Legacy, Doom 1&2, Heroes of Might & Magic series, Baldur's Gate 2, you? |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Newcastle upon Tyne, England
Posts: 380
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![]() I wouldn't say specifically for the art, but it's a part of it.
There are loads of great 2D games that I've played many times over the years, where I love the art style. Games like Quest for Glory, Monkey Island, some of the Ultima games and many more. Baldur's Gate 2 is a beautiful game, and if anything it's better now that you can make it a higher resolution. |
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: Gdansk, Poland
Posts: 586
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![]() Yes. I do like pixel art & animation, limited as it may be. When I started playing for real, PC games were entering CD-ROM era, with rendered 3D graphics (something I wanted to do for a living).
I'm particularly fond of pixel-perfect isometric stuff, like this: ![]() Notice that such graphics are called "pixel-perfect" for a reason: they hate scaling, often even anti-aliasing. Not very practical today. Last edited by RRS; 15-12-2012 at 04:47 PM. |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() No. Graphics are very secondary for me, even maybe tertiary. The main focus point is the gameplay. As long as the graphics are efficient and do the job then I'm alright... It really take very ugly graphics to put me away.
Note that I do find 3D ugly... Most recent 3D begin to be better on this aspect but then again you need a computer able to run a spaceship to be able to play those games too... |
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#5 | ||
Join Date: Jan 2008
Location: Chisinau, Moldova, Republic of
Posts: 3,147
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![]() Nope, not really. I may choose to play a game based on first visual impressions, but when I do play it, it's not only for the art's sake.
Generally I have favourite scenes in both old and new games, for example this or this if we're talking about older games.
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Don't think about the probabilities. The smallest chance can take us a long way forward. It's not like we have anything else to lose. |
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#6 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() FTFY. Space shuttles used to be ran by machines that qualified as stone age computing... by standards of a decade ago.
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#7 | ||
Join Date: Jul 2009
Location: Hungary
Posts: 760
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![]() Quote:
Well, about the graphics, 3D solely is not a reason for terrible art, not even low polygon models are. It's just 3D artists nowadays, or rather, back in the 2000s were people of poor imagination. Just look at Grim Fandango, it's great even though it's from 1998, and then there's the Book of Unwritten Tales, it's something I look forward to because of the graphics. What bothers me the most that camera use is terrible even in newer games. If they claim their game is as good as an interactive movie, then, damn, make it look like one, leave the scenes to real directors. ![]() There's actual science behind great films, even nowadays, you can see patterns in the way the characters are aligned in the set. You can emphasize small details this way. Unfortunately 3D artists and animators do not even know about this field, that's why we get poor scenes that look terrible and unnatural. Honestly, I mostly play old games for their amazing pixel art, even in Quake II my favourite part was looking out a window at the skybox showing a post-apocalyptic, cyberpunk ruin of a hi-tech society, and I was wondering if I could go there to see what is left of a civilization. Legend of Kyrandia games used to have great artwork, along with LucasArt games, and Legend Entertainment point-and-click adventure "interactive fictions".
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![]() Reverend Preacherbot: Wretched sinner unit! The path to Robot Heaven lies here, in the Good Book 3.0. Bender: Hey. Do I preach at you when you're lying stoned in the gutter? No! |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Yeah I know. Of course you are right, IRL space shuttles have very low grade computers. But I wasn't really thinking about those when I mentioned spaceships... I was more thinking about sci-fiction ships like for example the Enterprise-D.
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#9 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Those are more in the realm of Sufficiently Advanced Technology than anything that could be compared with real technology. Their performance is not usually expressed in real world units - even when it is, it makes no bloody sense - and it usually amounts to "capable of doing whatever the writer wants them to do and utterly incapable of doing anything he doesn't want them to do, even if they damn well should" anyhow.
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Yup. Isn't it exactly the best term to describe modern gaming? I mean, even back in the days those game designers always built games which normal machines of the time would have had problems running even at medium quality...
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