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#1 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() FTFY. Space shuttles used to be ran by machines that qualified as stone age computing... by standards of a decade ago.
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#2 | ||
Join Date: Jul 2009
Location: Hungary
Posts: 760
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![]() Quote:
Well, about the graphics, 3D solely is not a reason for terrible art, not even low polygon models are. It's just 3D artists nowadays, or rather, back in the 2000s were people of poor imagination. Just look at Grim Fandango, it's great even though it's from 1998, and then there's the Book of Unwritten Tales, it's something I look forward to because of the graphics. What bothers me the most that camera use is terrible even in newer games. If they claim their game is as good as an interactive movie, then, damn, make it look like one, leave the scenes to real directors. ![]() There's actual science behind great films, even nowadays, you can see patterns in the way the characters are aligned in the set. You can emphasize small details this way. Unfortunately 3D artists and animators do not even know about this field, that's why we get poor scenes that look terrible and unnatural. Honestly, I mostly play old games for their amazing pixel art, even in Quake II my favourite part was looking out a window at the skybox showing a post-apocalyptic, cyberpunk ruin of a hi-tech society, and I was wondering if I could go there to see what is left of a civilization. Legend of Kyrandia games used to have great artwork, along with LucasArt games, and Legend Entertainment point-and-click adventure "interactive fictions".
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![]() Reverend Preacherbot: Wretched sinner unit! The path to Robot Heaven lies here, in the Good Book 3.0. Bender: Hey. Do I preach at you when you're lying stoned in the gutter? No! |
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