1. My version of GP4 developed the following glitch, whereby as a player car was slowing down to enter the pits in Malaysia, any CPU cars entering the pits behind, would slam on the brakes and swerve off the pitlane, usually causing their car to hop over the gravel and lose some bodywork on landing. And of course after it happened the first time, there was debris in the pit lane enterance, and all cars pitting in that part of the race did the same thing.
2. Carmageddon (PC) had a glitch whereby if you hit a wall hard enough, your car would disappear into the abyss and be crushed, with all parts of the car taking maximum damage.
3. Tachyon the Fringe. The most recent version still had a glitch on the mission to destroy Cassitor's Station, that caused the ship you were escorting to attack his landing pads (which can't be destroyed) instead of landing at them. Or the ship simply disappeared and the mission registered as complete.
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