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#11 | ||
![]() ![]() ![]() Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
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![]() Well i've been asking the same thing about Gimnastics and other graded performance sports. how come all their points are above between 8,5 and 9.9 or sometimes 10. how come no one scores 2 when they fall for example. cause they sometimes suck and yet they get high points.
same is with games. it really seems that every game is awesome these days. Oblivion well i would be afraid to look at other games if this one was GOTY. i had to do the same. the game is easy but so repetitive. so many enemies and late rin game you are mostly having a click fest with your mouse. nto that you can't beat them, it's just boring if you need to strike each enemy 15 times before you kill them (and that with porpper leveling and powers). Also everythign levels with you and since you can level up quite fast it could happen that oyu never get to wear certain armour or items. but you will get bandits and other enemies wearing the best armour you can buy. and you kind of wander why they have to be all the way out in the wilderness if they can afford such weapons and armour. Not to mention the fact that the army seems crapier later on that everyone else in the country. inflation of armour and weapons is obvious. and you can finish a questline if an afternoon with stupid quests which mostly involve you going somewhere, killing someone, going back, only to be told that you have to go all the way back there again to kill someone else. at first i didnt' saw this because of fast travel, but then i started to observe this more and more. they might send you to the other side of the map and request that you return only to send you out there in the same part again. well gee couldn't you tell me that before? or a mission where they say don't kill the guy just steal something from him or you will be punished. and then your next mission is to kill they guy. the game does have it's plus as it can be fun mostly because of the AI. but the AI wasn't as they first wanted it to be. in fact it was all too human. Now about these new games - some facts: most of them have a huge problem that needs a fix in the form of patch (lame and makes you wonder how they don't find this problem before release) game developers seem incompetent to a degree or just very lazy. Oblivion would be one example where community managed to patch a lot of things with unnoficial patches. makes you wonder how come the developer couldn't find these bugs and fix them. Nice and shinny graphics are often a cover for crapy story. Reviews will often reduce or ignore the value of huge game errors and bugs. Like for Oblivion - feel free to explore and delay the main quest indefinitelly (sure feel free just don't stem in miscarcand or you're main quest is doomed, and feel free to explore just don't enter the temple of ancestor moths or you will never finish the thieves guild quest etc.) Not to mention the bugs you find in stalker - like repeating "i said come in" or "how did i manage that" sound loops. AI is usually much better than in old games although far from perfect (as it can often still be fooled ro it get's stuck somewhere). remember doom? you shot you pistol, then switched to chainsaw and waited behind a corner. the monsters would always go next to the wall to go arround the corner and be slaughtered on your chainsaw. There are more interestic physics that offer some additional fun although i wouldn't call them realistic. as you can clearly see on Mythbusters show the body doesn't get thrown back when you shoot someone. while in games you can make them fly. realistic graphics and/or effects are also a lie.
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Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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