![]() |
#11 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
|
![]() Right'o then. Although its not the dwarfs Im waiting, its for people joining in the "succession line". Hopefully we'll get some more.
Be bold people. Step right up. Its fun. And now for the fortress. This is just how I would like it to be. In any case, its up to you. First of, the location has to have wood and water. Although we could start by having some wood with us at the beginning and later get more from merchants, but I'd prefer to have forests around. As for water, lake or river or whatever, because we need water source. I would love to have a fortress placed near a ocean, because that would mean infinite (?) source of fish (and with that, shell and fish bones). Havent actually tried to play near ocean yet (with one exception of an island experience, which failed because of lack of trees), so Im not 100 percent sure. In whatever the case, dont pick the glaciers. Otherwise were all gonna die from thirst because all the water is frozen (Although making a fortress out of ice mountain is cool concept). As for size, "big". Not too big though, as I've heard they might lag a lot. I leave it up to you to decide. I'd love to try out in a bit more dangerous area, since all my games have been "very very boring and peaceful". Of course, it will bring challenge to everyone, and failure, but thats part of the fun. Try not to put us in the "worlds most dangerous spot" though. You will be responsible for compiling the starting dwarfs. If were gonna go to danger territory, I suggest you turn one dwarf into a "Tomekk", a swordsdwarf. And of course, If you've played it, you know persons with skills like masonry, cooking, carpentry, woodcutting, fishing, brewery, mining (Especially mining) etc. are important. We dont need such like dyers or even blacksmiths at the beginning. A craftsdwarf is also good to have, as along with fish, we get bones, which in turn we turn into junk and sell to the merchants, just in case. For inventory, food and alcohol is essential. Maybe some dogs and cats too, former for protection, latter for rodents. Remember to pick weapons if you choose hunters or soldiers, pick for any miner and axe for any woodcutter. If you royal screw up your game though, feel free to start all over. And in case youre wondering why Im going in so detaily, its because I have no idea how different the game was when you last time played it. Hopefully not so much. Also, you have the honor of giving the name to our group and to our fortress. Oh, and I'd like to have a dwarf named after me too. A fisherdwarf. Feel free to name other dwarfs whenever you see the opportunity. And of course, try to find yourself a spot in the game too. After all, a good leader will be among his minions. |
||
![]() ![]() |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
B-17 Flying Fortress | The Niles | Games Discussion | 44 | 19-11-2011 06:21 AM |
Red Dwarf - Infinity Welcomes Careful Drivers | Saccade | Paco | Trash Can | 0 | 27-10-2009 01:34 PM |
Red Dwarf - Infinity Welcomes Careful Drivers | Saccade | Approved Requests | 17 | 21-08-2009 04:41 PM |
Team Fortress 2 | Kugerfang | Gaming Zone | 5 | 28-05-2009 06:57 AM |
Dwarf Fortress | Skyrage | Freeware Games | 3 | 16-12-2007 02:47 PM |
|
|
||
  |