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Old 01-12-2011, 05:09 PM   #11
kmonster
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Originally Posted by mcrfrg View Post
I see on the internet people recommend bard, but I just tried it and I think it's a mistake to have a bard on the team; you can be without endless supply of sleep spells. The bard does not get good HP or AC and is a poor academic. Better would be a pure mage.
My other issue is the alchemist that people recommend. Sure it has some great spells, but in Wiz7 it should be more of an addition to the team than a substitute for a priest or mage. I tried a combination of (lord, monk, bard, samurai, alchemist, mage) and had often shortage of healing spell.
A very good combination I found was (Lord, monk, thief->ninja, mage, priest) . The 6th character could be anything. I chose samurai and would like to try a caster like the alchemist if I play again, not only for spells, but also for other academic skills.
I'd rather have a pure bard than a pure mage in the party. Mages get faster mana regeneration and don't have to waste points for dex and cha but the difference in spell picks is only 3 levels and bards will get able to cast all mage spells including nuclear blast at the highest level during the game.
The lute helps so much during early parts of the game that you'd never catch up later. It still useful in later parts of the game and there are other bardic instruments. Bards are also decent attackers for the second row, they can have 2 attacks with 1-3 swings with the main hand weapon (fighters 2*1-4, mages only 1*1-2).
Bards get only one extra hitpoint per level up compared to mages but this does make a difference since mages get only 2-4 HP (+ 2 vit bonus max) at level up, if the character with the lowest HP in the party has over 20 percent more HP enemy mass damage spells are easier to survive.

For your priest/alchemist comparison take into account that your second party also had an additional healer, the ninja gets healing spells and reduces the need of healing since he hardly ever gets hit with the class specific low AC.
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